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ITalkLogUI_Window

Trait ITalkLogUI_Window 

Source
pub trait ITalkLogUI_Window: IObject {
Show 22 methods // Provided methods fn m_index(self) -> i32 { ... } fn set_m_index(self, value: i32) { ... } fn m_root_object(self) -> GameObject { ... } fn set_m_root_object(self, value: GameObject) { ... } fn m_root_animator(self) -> Animator { ... } fn set_m_root_animator(self, value: Animator) { ... } fn m_root_image(self) -> Image { ... } fn set_m_root_image(self, value: Image) { ... } fn m_name_window_image(self) -> Image { ... } fn set_m_name_window_image(self, value: Image) { ... } fn m_talker_name(self) -> TextMeshProUGUI { ... } fn set_m_talker_name(self, value: TextMeshProUGUI) { ... } fn m_body_mess(self) -> TextMeshProUGUI { ... } fn set_m_body_mess(self, value: TextMeshProUGUI) { ... } fn m_key_help_mess(self) -> TextMeshProUGUI { ... } fn set_m_key_help_mess(self, value: TextMeshProUGUI) { ... } fn m_key_help_animator(self) -> Animator { ... } fn set_m_key_help_animator(self, value: Animator) { ... } fn m_key_help_icon_image(self) -> Image { ... } fn set_m_key_help_icon_image(self, value: Image) { ... } fn m_is_move_anim_started(self) -> bool { ... } fn set_m_is_move_anim_started(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§