pub trait ITalkLogUI_Window: IObject {
Show 22 methods
// Provided methods
fn m_index(self) -> i32 { ... }
fn set_m_index(self, value: i32) { ... }
fn m_root_object(self) -> GameObject { ... }
fn set_m_root_object(self, value: GameObject) { ... }
fn m_root_animator(self) -> Animator { ... }
fn set_m_root_animator(self, value: Animator) { ... }
fn m_root_image(self) -> Image { ... }
fn set_m_root_image(self, value: Image) { ... }
fn m_name_window_image(self) -> Image { ... }
fn set_m_name_window_image(self, value: Image) { ... }
fn m_talker_name(self) -> TextMeshProUGUI { ... }
fn set_m_talker_name(self, value: TextMeshProUGUI) { ... }
fn m_body_mess(self) -> TextMeshProUGUI { ... }
fn set_m_body_mess(self, value: TextMeshProUGUI) { ... }
fn m_key_help_mess(self) -> TextMeshProUGUI { ... }
fn set_m_key_help_mess(self, value: TextMeshProUGUI) { ... }
fn m_key_help_animator(self) -> Animator { ... }
fn set_m_key_help_animator(self, value: Animator) { ... }
fn m_key_help_icon_image(self) -> Image { ... }
fn set_m_key_help_icon_image(self, value: Image) { ... }
fn m_is_move_anim_started(self) -> bool { ... }
fn set_m_is_move_anim_started(self, value: bool) { ... }
}Provided Methods§
fn m_index(self) -> i32
fn set_m_index(self, value: i32)
fn m_root_object(self) -> GameObject
fn set_m_root_object(self, value: GameObject)
fn m_root_animator(self) -> Animator
fn set_m_root_animator(self, value: Animator)
fn m_root_image(self) -> Image
fn set_m_root_image(self, value: Image)
fn m_name_window_image(self) -> Image
fn set_m_name_window_image(self, value: Image)
fn m_talker_name(self) -> TextMeshProUGUI
fn set_m_talker_name(self, value: TextMeshProUGUI)
fn m_body_mess(self) -> TextMeshProUGUI
fn set_m_body_mess(self, value: TextMeshProUGUI)
fn m_key_help_mess(self) -> TextMeshProUGUI
fn set_m_key_help_mess(self, value: TextMeshProUGUI)
fn m_key_help_animator(self) -> Animator
fn set_m_key_help_animator(self, value: Animator)
fn m_key_help_icon_image(self) -> Image
fn set_m_key_help_icon_image(self, value: Image)
fn m_is_move_anim_started(self) -> bool
fn set_m_is_move_anim_started(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.