pub trait ITalkUI_FaceObjects: ITalkUI_StandObjects {
// Provided methods
fn m_panel(self) -> GameObject { ... }
fn set_m_panel(self, value: GameObject) { ... }
fn m_panel_animator(self) -> Animator { ... }
fn set_m_panel_animator(self, value: Animator) { ... }
fn m_face_l(self) -> TalkUI_FaceObjects_Face { ... }
fn set_m_face_l(self, value: TalkUI_FaceObjects_Face) { ... }
fn m_face_r(self) -> TalkUI_FaceObjects_Face { ... }
fn set_m_face_r(self, value: TalkUI_FaceObjects_Face) { ... }
}Provided Methods§
fn m_panel(self) -> GameObject
fn set_m_panel(self, value: GameObject)
fn m_panel_animator(self) -> Animator
fn set_m_panel_animator(self, value: Animator)
fn m_face_l(self) -> TalkUI_FaceObjects_Face
fn set_m_face_l(self, value: TalkUI_FaceObjects_Face)
fn m_face_r(self) -> TalkUI_FaceObjects_Face
fn set_m_face_r(self, value: TalkUI_FaceObjects_Face)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.