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ITalkUI_FaceObjects

Trait ITalkUI_FaceObjects 

Source
pub trait ITalkUI_FaceObjects: ITalkUI_StandObjects {
    // Provided methods
    fn m_panel(self) -> GameObject { ... }
    fn set_m_panel(self, value: GameObject) { ... }
    fn m_panel_animator(self) -> Animator { ... }
    fn set_m_panel_animator(self, value: Animator) { ... }
    fn m_face_l(self) -> TalkUI_FaceObjects_Face { ... }
    fn set_m_face_l(self, value: TalkUI_FaceObjects_Face) { ... }
    fn m_face_r(self) -> TalkUI_FaceObjects_Face { ... }
    fn set_m_face_r(self, value: TalkUI_FaceObjects_Face) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§