pub trait ITalkUI_FaceObjects_FaceMethods: ITalkUI_FaceObjects_Face {
// Provided methods
fn ctor(
self,
root_object: impl Into<GameObject>,
image_name: impl Into<Il2CppString>,
is_dir_right: impl Into<bool>,
) { ... }
fn destroy(self) { ... }
fn fade_in(self) { ... }
fn fade_out(self) { ... }
fn set_slide_rate(self, face_slide_rate: impl Into<f32>) { ... }
fn enable_silhouette(self) { ... }
fn disable_silhouette(self) { ... }
fn close(self) { ... }
fn reset_anim(self) { ... }
}Provided Methods§
Sourcefn ctor(
self,
root_object: impl Into<GameObject>,
image_name: impl Into<Il2CppString>,
is_dir_right: impl Into<bool>,
)
fn ctor( self, root_object: impl Into<GameObject>, image_name: impl Into<Il2CppString>, is_dir_right: impl Into<bool>, )
.ctor(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, bool) overload
Sourcefn set_slide_rate(self, face_slide_rate: impl Into<f32>)
fn set_slide_rate(self, face_slide_rate: impl Into<f32>)
SetSlideRate(f32) overload
Sourcefn enable_silhouette(self)
fn enable_silhouette(self)
EnableSilhouette() overload
Sourcefn disable_silhouette(self)
fn disable_silhouette(self)
DisableSilhouette() overload
Sourcefn reset_anim(self)
fn reset_anim(self)
ResetAnim() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ITalkUI_FaceObjects_Face> ITalkUI_FaceObjects_FaceMethods for __T
Available on crate feature
app-talk3_d-talkui only.