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ITalkUI_FaceObjects_FaceMethods

Trait ITalkUI_FaceObjects_FaceMethods 

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pub trait ITalkUI_FaceObjects_FaceMethods: ITalkUI_FaceObjects_Face {
    // Provided methods
    fn ctor(
        self,
        root_object: impl Into<GameObject>,
        image_name: impl Into<Il2CppString>,
        is_dir_right: impl Into<bool>,
    ) { ... }
    fn destroy(self) { ... }
    fn fade_in(self) { ... }
    fn fade_out(self) { ... }
    fn set_slide_rate(self, face_slide_rate: impl Into<f32>) { ... }
    fn enable_silhouette(self) { ... }
    fn disable_silhouette(self) { ... }
    fn close(self) { ... }
    fn reset_anim(self) { ... }
}

Provided Methods§

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fn ctor( self, root_object: impl Into<GameObject>, image_name: impl Into<Il2CppString>, is_dir_right: impl Into<bool>, )

.ctor(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString, bool) overload

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fn destroy(self)

Destroy() overload

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fn fade_in(self)

FadeIn() overload

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fn fade_out(self)

FadeOut() overload

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fn set_slide_rate(self, face_slide_rate: impl Into<f32>)

SetSlideRate(f32) overload

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fn enable_silhouette(self)

EnableSilhouette() overload

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fn disable_silhouette(self)

DisableSilhouette() overload

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fn close(self)

Close() overload

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fn reset_anim(self)

ResetAnim() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: ITalkUI_FaceObjects_Face> ITalkUI_FaceObjects_FaceMethods for __T

Available on crate feature app-talk3_d-talkui only.