pub trait ITalkUI_FaceObjects_Face: IObject {
// Provided methods
fn m_image(self) -> GameObject { ... }
fn set_m_image(self, value: GameObject) { ... }
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
fn m_image_base_x(self) -> f32 { ... }
fn set_m_image_base_x(self, value: f32) { ... }
fn m_is_dir_right(self) -> bool { ... }
fn set_m_is_dir_right(self, value: bool) { ... }
fn m_material(self) -> Material { ... }
fn set_m_material(self, value: Material) { ... }
}Provided Methods§
fn m_image(self) -> GameObject
fn set_m_image(self, value: GameObject)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
fn m_image_base_x(self) -> f32
fn set_m_image_base_x(self, value: f32)
fn m_is_dir_right(self) -> bool
fn set_m_is_dir_right(self, value: bool)
fn m_material(self) -> Material
fn set_m_material(self, value: Material)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.