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ITalkUI_FaceObjects_Face

Trait ITalkUI_FaceObjects_Face 

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pub trait ITalkUI_FaceObjects_Face: IObject {
    // Provided methods
    fn m_image(self) -> GameObject { ... }
    fn set_m_image(self, value: GameObject) { ... }
    fn m_animator(self) -> Animator { ... }
    fn set_m_animator(self, value: Animator) { ... }
    fn m_image_base_x(self) -> f32 { ... }
    fn set_m_image_base_x(self, value: f32) { ... }
    fn m_is_dir_right(self) -> bool { ... }
    fn set_m_is_dir_right(self, value: bool) { ... }
    fn m_material(self) -> Material { ... }
    fn set_m_material(self, value: Material) { ... }
}

Provided Methods§

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fn m_image(self) -> GameObject

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fn set_m_image(self, value: GameObject)

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fn m_animator(self) -> Animator

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fn set_m_animator(self, value: Animator)

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fn m_image_base_x(self) -> f32

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fn set_m_image_base_x(self, value: f32)

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fn m_is_dir_right(self) -> bool

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fn set_m_is_dir_right(self, value: bool)

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fn m_material(self) -> Material

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fn set_m_material(self, value: Material)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§