pub trait ITalkUI_StandObjectsMethods: ITalkUI_StandObjects {
// Provided methods
fn get_current_location_name(self) -> Il2CppString { ... }
fn ctor(self, root_object: impl Into<GameObject>) { ... }
fn reset(self) { ... }
fn set_talker_name(
self,
name: impl Into<Il2CppString>,
location_name: impl Into<Il2CppString>,
) { ... }
fn set_focus(self, location_name: impl Into<Il2CppString>) -> bool { ... }
fn close_talker_name(self) { ... }
fn close_all(self) { ... }
fn get_name_locator(
self,
location_name: impl Into<Il2CppString>,
) -> GameObject { ... }
fn is_playing_window_animation(self) -> bool { ... }
fn add_to_log(
self,
label: impl Into<Il2CppString>,
talker_name: impl Into<Il2CppString>,
) { ... }
}Provided Methods§
Sourcefn get_current_location_name(self) -> Il2CppString
fn get_current_location_name(self) -> Il2CppString
GetCurrentLocationName() overload
Sourcefn ctor(self, root_object: impl Into<GameObject>)
fn ctor(self, root_object: impl Into<GameObject>)
.ctor(crate::unity_engine::gameobject::GameObject) overload
Sourcefn set_talker_name(
self,
name: impl Into<Il2CppString>,
location_name: impl Into<Il2CppString>,
)
fn set_talker_name( self, name: impl Into<Il2CppString>, location_name: impl Into<Il2CppString>, )
SetTalkerName(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn set_focus(self, location_name: impl Into<Il2CppString>) -> bool
fn set_focus(self, location_name: impl Into<Il2CppString>) -> bool
SetFocus(::unity::Il2CppString) overload
Sourcefn close_talker_name(self)
fn close_talker_name(self)
CloseTalkerName() overload
Sourcefn get_name_locator(self, location_name: impl Into<Il2CppString>) -> GameObject
fn get_name_locator(self, location_name: impl Into<Il2CppString>) -> GameObject
GetNameLocator(::unity::Il2CppString) overload
Sourcefn is_playing_window_animation(self) -> bool
fn is_playing_window_animation(self) -> bool
IsPlayingWindowAnimation() overload
Sourcefn add_to_log(
self,
label: impl Into<Il2CppString>,
talker_name: impl Into<Il2CppString>,
)
fn add_to_log( self, label: impl Into<Il2CppString>, talker_name: impl Into<Il2CppString>, )
AddToLog(::unity::Il2CppString, ::unity::Il2CppString) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ITalkUI_StandObjects> ITalkUI_StandObjectsMethods for __T
Available on crate feature
app-talk3_d-talkui only.