pub trait ITalkCharacterController: IMonoBehaviour {
// Provided methods
fn m_fade_type(self) -> TalkCharacterController_FadeType { ... }
fn set_m_fade_type(self, value: TalkCharacterController_FadeType) { ... }
fn m_fade_time_to(self) -> f32 { ... }
fn set_m_fade_time_to(self, value: f32) { ... }
fn m_fade_timer(self) -> f32 { ... }
fn set_m_fade_timer(self, value: f32) { ... }
fn m_current_anime_name(self) -> Il2CppString { ... }
fn set_m_current_anime_name(self, value: Il2CppString) { ... }
fn m_reserved_face_anime(self) -> Il2CppString { ... }
fn set_m_reserved_face_anime(self, value: Il2CppString) { ... }
}Provided Methods§
fn m_fade_type(self) -> TalkCharacterController_FadeType
fn set_m_fade_type(self, value: TalkCharacterController_FadeType)
fn m_fade_time_to(self) -> f32
fn set_m_fade_time_to(self, value: f32)
fn m_fade_timer(self) -> f32
fn set_m_fade_timer(self, value: f32)
fn m_current_anime_name(self) -> Il2CppString
fn set_m_current_anime_name(self, value: Il2CppString)
fn m_reserved_face_anime(self) -> Il2CppString
fn set_m_reserved_face_anime(self, value: Il2CppString)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.