pub trait ITitleBar_Title: IObject {
Show 16 methods
// Provided methods
fn root(self) -> GameObject { ... }
fn set_root(self, value: GameObject) { ... }
fn animator(self) -> Animator { ... }
fn set_animator(self, value: Animator) { ... }
fn title_text(self) -> TextMeshProUGUI { ... }
fn set_title_text(self, value: TextMeshProUGUI) { ... }
fn help_text(self) -> TextMeshProUGUI { ... }
fn set_help_text(self, value: TextMeshProUGUI) { ... }
fn unit_obj(self) -> GameObject { ... }
fn set_unit_obj(self, value: GameObject) { ... }
fn unit_value(self) -> TextMeshProUGUI { ... }
fn set_unit_value(self, value: TextMeshProUGUI) { ... }
fn unit_max_value(self) -> TextMeshProUGUI { ... }
fn set_unit_max_value(self, value: TextMeshProUGUI) { ... }
fn key_help(self) -> KeyHelpTitleBarController { ... }
fn set_key_help(self, value: KeyHelpTitleBarController) { ... }
}Provided Methods§
fn root(self) -> GameObject
fn set_root(self, value: GameObject)
fn animator(self) -> Animator
fn set_animator(self, value: Animator)
fn title_text(self) -> TextMeshProUGUI
fn set_title_text(self, value: TextMeshProUGUI)
fn help_text(self) -> TextMeshProUGUI
fn set_help_text(self, value: TextMeshProUGUI)
fn unit_obj(self) -> GameObject
fn set_unit_obj(self, value: GameObject)
fn unit_value(self) -> TextMeshProUGUI
fn set_unit_value(self, value: TextMeshProUGUI)
fn unit_max_value(self) -> TextMeshProUGUI
fn set_unit_max_value(self, value: TextMeshProUGUI)
fn key_help(self) -> KeyHelpTitleBarController
fn set_key_help(self, value: KeyHelpTitleBarController)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.