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ITitleBar_Title

Trait ITitleBar_Title 

Source
pub trait ITitleBar_Title: IObject {
Show 16 methods // Provided methods fn root(self) -> GameObject { ... } fn set_root(self, value: GameObject) { ... } fn animator(self) -> Animator { ... } fn set_animator(self, value: Animator) { ... } fn title_text(self) -> TextMeshProUGUI { ... } fn set_title_text(self, value: TextMeshProUGUI) { ... } fn help_text(self) -> TextMeshProUGUI { ... } fn set_help_text(self, value: TextMeshProUGUI) { ... } fn unit_obj(self) -> GameObject { ... } fn set_unit_obj(self, value: GameObject) { ... } fn unit_value(self) -> TextMeshProUGUI { ... } fn set_unit_value(self, value: TextMeshProUGUI) { ... } fn unit_max_value(self) -> TextMeshProUGUI { ... } fn set_unit_max_value(self, value: TextMeshProUGUI) { ... } fn key_help(self) -> KeyHelpTitleBarController { ... } fn set_key_help(self, value: KeyHelpTitleBarController) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§