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ITitleBar_Values

Trait ITitleBar_Values 

Source
pub trait ITitleBar_Values: IObject {
Show 14 methods // Provided methods fn root(self) -> GameObject { ... } fn set_root(self, value: GameObject) { ... } fn animator(self) -> Animator { ... } fn set_animator(self, value: Animator) { ... } fn material_obj_list(self) -> List_1<GameObject> { ... } fn set_material_obj_list(self, value: List_1<GameObject>) { ... } fn piece_of_bond_object(self) -> GameObject { ... } fn set_piece_of_bond_object(self, value: GameObject) { ... } fn piece_of_bond_value(self) -> TextMeshProUGUI { ... } fn set_piece_of_bond_value(self, value: TextMeshProUGUI) { ... } fn money_object(self) -> GameObject { ... } fn set_money_object(self, value: GameObject) { ... } fn money_value(self) -> TextMeshProUGUI { ... } fn set_money_value(self, value: TextMeshProUGUI) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§