pub trait ITitleBar_Values: IObject {
Show 14 methods
// Provided methods
fn root(self) -> GameObject { ... }
fn set_root(self, value: GameObject) { ... }
fn animator(self) -> Animator { ... }
fn set_animator(self, value: Animator) { ... }
fn material_obj_list(self) -> List_1<GameObject> { ... }
fn set_material_obj_list(self, value: List_1<GameObject>) { ... }
fn piece_of_bond_object(self) -> GameObject { ... }
fn set_piece_of_bond_object(self, value: GameObject) { ... }
fn piece_of_bond_value(self) -> TextMeshProUGUI { ... }
fn set_piece_of_bond_value(self, value: TextMeshProUGUI) { ... }
fn money_object(self) -> GameObject { ... }
fn set_money_object(self, value: GameObject) { ... }
fn money_value(self) -> TextMeshProUGUI { ... }
fn set_money_value(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn root(self) -> GameObject
fn set_root(self, value: GameObject)
fn animator(self) -> Animator
fn set_animator(self, value: Animator)
fn material_obj_list(self) -> List_1<GameObject>
fn set_material_obj_list(self, value: List_1<GameObject>)
fn piece_of_bond_object(self) -> GameObject
fn set_piece_of_bond_object(self, value: GameObject)
fn piece_of_bond_value(self) -> TextMeshProUGUI
fn set_piece_of_bond_value(self, value: TextMeshProUGUI)
fn money_object(self) -> GameObject
fn set_money_object(self, value: GameObject)
fn money_value(self) -> TextMeshProUGUI
fn set_money_value(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.