pub trait IAIBattleSimulator_Indication: IObject {
Show 20 methods
// Provided methods
fn m_power(self) -> i32 { ... }
fn set_m_power(self, value: i32) { ... }
fn m_skill_power(self) -> i32 { ... }
fn set_m_skill_power(self, value: i32) { ... }
fn m_hit(self) -> f32 { ... }
fn set_m_hit(self, value: f32) { ... }
fn m_critical(self) -> f32 { ... }
fn set_m_critical(self, value: f32) { ... }
fn m_skill(self) -> f32 { ... }
fn set_m_skill(self, value: f32) { ... }
fn m_skill_critical(self) -> f32 { ... }
fn set_m_skill_critical(self, value: f32) { ... }
fn m_prevent(self) -> f32 { ... }
fn set_m_prevent(self, value: f32) { ... }
fn m_miss(self) -> f32 { ... }
fn set_m_miss(self, value: f32) { ... }
fn m_expectation(self) -> f32 { ... }
fn set_m_expectation(self, value: f32) { ... }
fn m_is_skill_kill(self) -> bool { ... }
fn set_m_is_skill_kill(self, value: bool) { ... }
}Provided Methods§
fn m_power(self) -> i32
fn set_m_power(self, value: i32)
fn m_skill_power(self) -> i32
fn set_m_skill_power(self, value: i32)
fn m_hit(self) -> f32
fn set_m_hit(self, value: f32)
fn m_critical(self) -> f32
fn set_m_critical(self, value: f32)
fn m_skill(self) -> f32
fn set_m_skill(self, value: f32)
fn m_skill_critical(self) -> f32
fn set_m_skill_critical(self, value: f32)
fn m_prevent(self) -> f32
fn set_m_prevent(self, value: f32)
fn m_miss(self) -> f32
fn set_m_miss(self, value: f32)
fn m_expectation(self) -> f32
fn set_m_expectation(self, value: f32)
fn m_is_skill_kill(self) -> bool
fn set_m_is_skill_kill(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.