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IAIBattleSimulator_Indication

Trait IAIBattleSimulator_Indication 

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pub trait IAIBattleSimulator_Indication: IObject {
Show 20 methods // Provided methods fn m_power(self) -> i32 { ... } fn set_m_power(self, value: i32) { ... } fn m_skill_power(self) -> i32 { ... } fn set_m_skill_power(self, value: i32) { ... } fn m_hit(self) -> f32 { ... } fn set_m_hit(self, value: f32) { ... } fn m_critical(self) -> f32 { ... } fn set_m_critical(self, value: f32) { ... } fn m_skill(self) -> f32 { ... } fn set_m_skill(self, value: f32) { ... } fn m_skill_critical(self) -> f32 { ... } fn set_m_skill_critical(self, value: f32) { ... } fn m_prevent(self) -> f32 { ... } fn set_m_prevent(self, value: f32) { ... } fn m_miss(self) -> f32 { ... } fn set_m_miss(self, value: f32) { ... } fn m_expectation(self) -> f32 { ... } fn set_m_expectation(self, value: f32) { ... } fn m_is_skill_kill(self) -> bool { ... } fn set_m_is_skill_kill(self, value: bool) { ... }
}

Provided Methods§

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fn m_power(self) -> i32

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fn set_m_power(self, value: i32)

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fn m_skill_power(self) -> i32

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fn set_m_skill_power(self, value: i32)

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fn m_hit(self) -> f32

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fn set_m_hit(self, value: f32)

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fn m_critical(self) -> f32

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fn set_m_critical(self, value: f32)

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fn m_skill(self) -> f32

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fn set_m_skill(self, value: f32)

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fn m_skill_critical(self) -> f32

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fn set_m_skill_critical(self, value: f32)

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fn m_prevent(self) -> f32

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fn set_m_prevent(self, value: f32)

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fn m_miss(self) -> f32

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fn set_m_miss(self, value: f32)

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fn m_expectation(self) -> f32

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fn set_m_expectation(self, value: f32)

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fn m_is_skill_kill(self) -> bool

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fn set_m_is_skill_kill(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§