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IAccessoryShopBuyMenuItemMethods

Trait IAccessoryShopBuyMenuItemMethods 

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pub trait IAccessoryShopBuyMenuItemMethods: IAccessoryShopBuyMenuItem {
Show 16 methods // Provided methods fn get_m_accessory_data(self) -> AccessoryData { ... } fn set_m_accessory_data(self, value: impl Into<AccessoryData>) { ... } fn get_m_new_arrival(self) -> bool { ... } fn set_m_new_arrival(self, value: impl Into<bool>) { ... } fn ctor( self, accessory_shop_content: impl Into<AccessoryShopContent>, select_event_handler: impl Into<AccessoryShopBuyMenu_SelectEventHandler>, decide_event_handler: impl Into<AccessoryShopBuyMenu_DecideEventHandler>, ) { ... } fn get_name(self) -> Il2CppString { ... } fn build_attribute(self) -> BasicMenuItem_Attribute { ... } fn on_build(self) { ... } fn on_build_menu_item_content(self) { ... } fn set_initial_color(self) { ... } fn on_select(self) { ... } fn a_call(self) -> BasicMenu_Result { ... } fn is_enough_iron_to_be_buyed(self) -> bool { ... } fn is_enough_steel_to_be_buyed(self) -> bool { ... } fn is_enough_silver_to_be_buyed(self) -> bool { ... } fn is_enough_money_to_be_buyed(self) -> bool { ... }
}

Provided Methods§

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fn get_m_accessory_data(self) -> AccessoryData

get_m_AccessoryData() overload

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fn set_m_accessory_data(self, value: impl Into<AccessoryData>)

set_m_AccessoryData(crate::app::accessorydata::AccessoryData) overload

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fn get_m_new_arrival(self) -> bool

get_m_NewArrival() overload

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fn set_m_new_arrival(self, value: impl Into<bool>)

set_m_NewArrival(bool) overload

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fn ctor( self, accessory_shop_content: impl Into<AccessoryShopContent>, select_event_handler: impl Into<AccessoryShopBuyMenu_SelectEventHandler>, decide_event_handler: impl Into<AccessoryShopBuyMenu_DecideEventHandler>, )

.ctor(crate::app::accessoryshopcontent::AccessoryShopContent, crate::app::accessoryshopbuymenu::AccessoryShopBuyMenu_SelectEventHandler, crate::app::accessoryshopbuymenu::AccessoryShopBuyMenu_DecideEventHandler) overload

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fn get_name(self) -> Il2CppString

GetName() overload

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fn build_attribute(self) -> BasicMenuItem_Attribute

BuildAttribute() overload

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fn on_build(self)

OnBuild() overload

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fn on_build_menu_item_content(self)

OnBuildMenuItemContent() overload

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fn set_initial_color(self)

SetInitialColor() overload

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fn on_select(self)

OnSelect() overload

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fn a_call(self) -> BasicMenu_Result

ACall() overload

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fn is_enough_iron_to_be_buyed(self) -> bool

IsEnoughIronToBeBuyed() overload

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fn is_enough_steel_to_be_buyed(self) -> bool

IsEnoughSteelToBeBuyed() overload

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fn is_enough_silver_to_be_buyed(self) -> bool

IsEnoughSilverToBeBuyed() overload

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fn is_enough_money_to_be_buyed(self) -> bool

IsEnoughMoneyToBeBuyed() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IAccessoryShopBuyMenuItem> IAccessoryShopBuyMenuItemMethods for __T

Available on crate feature app-accessoryshopbuymenuitem only.