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IAccessoryShopBuyRootProc

Trait IAccessoryShopBuyRootProc 

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pub trait IAccessoryShopBuyRootProc: IProcInst {
Show 20 methods // Provided methods fn m_key_help_all_object(self) -> GameObject { ... } fn set_m_key_help_all_object(self, value: GameObject) { ... } fn m_key_help_all_animator(self) -> Animator { ... } fn set_m_key_help_all_animator(self, value: Animator) { ... } fn m_change_unit_to_prev_event_handler( self, ) -> AccessoryShopBuyRootProc_ChangeUnitToPrevEventHandler { ... } fn set_m_change_unit_to_prev_event_handler( self, value: AccessoryShopBuyRootProc_ChangeUnitToPrevEventHandler, ) { ... } fn m_change_unit_to_next_event_handler( self, ) -> AccessoryShopBuyRootProc_ChangeUnitToNextEventHandler { ... } fn set_m_change_unit_to_next_event_handler( self, value: AccessoryShopBuyRootProc_ChangeUnitToNextEventHandler, ) { ... } fn m_start_watching_event_handler( self, ) -> AccessoryShopBuyRootProc_StartWatchingEventHandler { ... } fn set_m_start_watching_event_handler( self, value: AccessoryShopBuyRootProc_StartWatchingEventHandler, ) { ... } fn m_end_watching_event_handler( self, ) -> AccessoryShopBuyRootProc_EndWatchingEventHandler { ... } fn set_m_end_watching_event_handler( self, value: AccessoryShopBuyRootProc_EndWatchingEventHandler, ) { ... } fn m_show_ui_event_handler( self, ) -> AccessoryShopBuyRootProc_ShowUIEventHandler { ... } fn set_m_show_ui_event_handler( self, value: AccessoryShopBuyRootProc_ShowUIEventHandler, ) { ... } fn m_hide_ui_event_handler( self, ) -> AccessoryShopBuyRootProc_HideUIEventHandler { ... } fn set_m_hide_ui_event_handler( self, value: AccessoryShopBuyRootProc_HideUIEventHandler, ) { ... } fn watching(self) -> bool { ... } fn set_watching(self, value: bool) { ... } fn visible_ui(self) -> bool { ... } fn set_visible_ui(self, value: bool) { ... }
}

Provided Methods§

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fn m_key_help_all_object(self) -> GameObject

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fn set_m_key_help_all_object(self, value: GameObject)

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fn m_key_help_all_animator(self) -> Animator

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fn set_m_key_help_all_animator(self, value: Animator)

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fn m_change_unit_to_prev_event_handler( self, ) -> AccessoryShopBuyRootProc_ChangeUnitToPrevEventHandler

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fn set_m_change_unit_to_prev_event_handler( self, value: AccessoryShopBuyRootProc_ChangeUnitToPrevEventHandler, )

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fn m_change_unit_to_next_event_handler( self, ) -> AccessoryShopBuyRootProc_ChangeUnitToNextEventHandler

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fn set_m_change_unit_to_next_event_handler( self, value: AccessoryShopBuyRootProc_ChangeUnitToNextEventHandler, )

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fn m_start_watching_event_handler( self, ) -> AccessoryShopBuyRootProc_StartWatchingEventHandler

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fn set_m_start_watching_event_handler( self, value: AccessoryShopBuyRootProc_StartWatchingEventHandler, )

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fn m_end_watching_event_handler( self, ) -> AccessoryShopBuyRootProc_EndWatchingEventHandler

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fn set_m_end_watching_event_handler( self, value: AccessoryShopBuyRootProc_EndWatchingEventHandler, )

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fn m_show_ui_event_handler(self) -> AccessoryShopBuyRootProc_ShowUIEventHandler

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fn set_m_show_ui_event_handler( self, value: AccessoryShopBuyRootProc_ShowUIEventHandler, )

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fn m_hide_ui_event_handler(self) -> AccessoryShopBuyRootProc_HideUIEventHandler

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fn set_m_hide_ui_event_handler( self, value: AccessoryShopBuyRootProc_HideUIEventHandler, )

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fn watching(self) -> bool

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fn set_watching(self, value: bool)

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fn visible_ui(self) -> bool

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fn set_visible_ui(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§