pub trait IAccessoryShopChangeRootProc: IProcInst {
Show 20 methods
// Provided methods
fn m_key_help_all_object(self) -> GameObject { ... }
fn set_m_key_help_all_object(self, value: GameObject) { ... }
fn m_key_help_all_animator(self) -> Animator { ... }
fn set_m_key_help_all_animator(self, value: Animator) { ... }
fn m_change_unit_to_prev_event_handler(
self,
) -> AccessoryShopChangeRootProc_ChangeUnitToPrevEventHandler { ... }
fn set_m_change_unit_to_prev_event_handler(
self,
value: AccessoryShopChangeRootProc_ChangeUnitToPrevEventHandler,
) { ... }
fn m_change_unit_to_next_event_handler(
self,
) -> AccessoryShopChangeRootProc_ChangeUnitToNextEventHandler { ... }
fn set_m_change_unit_to_next_event_handler(
self,
value: AccessoryShopChangeRootProc_ChangeUnitToNextEventHandler,
) { ... }
fn m_start_watching_event_handler(
self,
) -> AccessoryShopChangeRootProc_StartWatchingEventHandler { ... }
fn set_m_start_watching_event_handler(
self,
value: AccessoryShopChangeRootProc_StartWatchingEventHandler,
) { ... }
fn m_end_watching_event_handler(
self,
) -> AccessoryShopChangeRootProc_EndWatchingEventHandler { ... }
fn set_m_end_watching_event_handler(
self,
value: AccessoryShopChangeRootProc_EndWatchingEventHandler,
) { ... }
fn m_show_ui_event_handler(
self,
) -> AccessoryShopChangeRootProc_ShowUIEventHandler { ... }
fn set_m_show_ui_event_handler(
self,
value: AccessoryShopChangeRootProc_ShowUIEventHandler,
) { ... }
fn m_hide_ui_event_handler(
self,
) -> AccessoryShopChangeRootProc_HideUIEventHandler { ... }
fn set_m_hide_ui_event_handler(
self,
value: AccessoryShopChangeRootProc_HideUIEventHandler,
) { ... }
fn watching(self) -> bool { ... }
fn set_watching(self, value: bool) { ... }
fn visible_ui(self) -> bool { ... }
fn set_visible_ui(self, value: bool) { ... }
}Provided Methods§
fn m_key_help_all_object(self) -> GameObject
fn set_m_key_help_all_object(self, value: GameObject)
fn m_key_help_all_animator(self) -> Animator
fn set_m_key_help_all_animator(self, value: Animator)
fn m_change_unit_to_prev_event_handler( self, ) -> AccessoryShopChangeRootProc_ChangeUnitToPrevEventHandler
fn set_m_change_unit_to_prev_event_handler( self, value: AccessoryShopChangeRootProc_ChangeUnitToPrevEventHandler, )
fn m_change_unit_to_next_event_handler( self, ) -> AccessoryShopChangeRootProc_ChangeUnitToNextEventHandler
fn set_m_change_unit_to_next_event_handler( self, value: AccessoryShopChangeRootProc_ChangeUnitToNextEventHandler, )
fn m_start_watching_event_handler( self, ) -> AccessoryShopChangeRootProc_StartWatchingEventHandler
fn set_m_start_watching_event_handler( self, value: AccessoryShopChangeRootProc_StartWatchingEventHandler, )
fn m_end_watching_event_handler( self, ) -> AccessoryShopChangeRootProc_EndWatchingEventHandler
fn set_m_end_watching_event_handler( self, value: AccessoryShopChangeRootProc_EndWatchingEventHandler, )
fn m_show_ui_event_handler( self, ) -> AccessoryShopChangeRootProc_ShowUIEventHandler
fn set_m_show_ui_event_handler( self, value: AccessoryShopChangeRootProc_ShowUIEventHandler, )
fn m_hide_ui_event_handler( self, ) -> AccessoryShopChangeRootProc_HideUIEventHandler
fn set_m_hide_ui_event_handler( self, value: AccessoryShopChangeRootProc_HideUIEventHandler, )
fn watching(self) -> bool
fn set_watching(self, value: bool)
fn visible_ui(self) -> bool
fn set_visible_ui(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.