pub trait IAmiiboManager: ISingletonClass_1<AmiiboManager> {
Show 14 methods
// Provided methods
fn m_device_count(self) -> i32 { ... }
fn set_m_device_count(self, value: i32) { ... }
fn m_select_device_index(self) -> i32 { ... }
fn set_m_select_device_index(self, value: i32) { ... }
fn m_sequence(self) -> AmiiboManager_Sequence { ... }
fn set_m_sequence(self, value: AmiiboManager_Sequence) { ... }
fn m_activate_event_index(self) -> u32 { ... }
fn set_m_activate_event_index(self, value: u32) { ... }
fn m_deactivate_event_index(self) -> u32 { ... }
fn set_m_deactivate_event_index(self, value: u32) { ... }
fn m_attached_event(self) -> bool { ... }
fn set_m_attached_event(self, value: bool) { ... }
fn m_npad_id(self) -> NpadId { ... }
fn set_m_npad_id(self, value: NpadId) { ... }
}Provided Methods§
fn m_device_count(self) -> i32
fn set_m_device_count(self, value: i32)
fn m_select_device_index(self) -> i32
fn set_m_select_device_index(self, value: i32)
fn m_sequence(self) -> AmiiboManager_Sequence
fn set_m_sequence(self, value: AmiiboManager_Sequence)
fn m_activate_event_index(self) -> u32
fn set_m_activate_event_index(self, value: u32)
fn m_deactivate_event_index(self) -> u32
fn set_m_deactivate_event_index(self, value: u32)
fn m_attached_event(self) -> bool
fn set_m_attached_event(self, value: bool)
fn m_npad_id(self) -> NpadId
fn set_m_npad_id(self, value: NpadId)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.