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IAnimalMenuSequenceMethods

Trait IAnimalMenuSequenceMethods 

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pub trait IAnimalMenuSequenceMethods: IAnimalMenuSequence {
Show 48 methods // Provided methods fn get_inside(self) -> AnimalInsideMenu { ... } fn set_inside(self, value: impl Into<AnimalInsideMenu>) { ... } fn get_outside(self) -> AnimalOutsideMenu { ... } fn set_outside(self, value: impl Into<AnimalOutsideMenu>) { ... } fn get_inside_content(self) -> AnimalInsideMenuContent { ... } fn set_inside_content(self, value: impl Into<AnimalInsideMenuContent>) { ... } fn get_outside_content(self) -> AnimalOutsideMenuContent { ... } fn set_outside_content(self, value: impl Into<AnimalOutsideMenuContent>) { ... } fn get_is_outside_swap(self) -> bool { ... } fn set_is_outside_swap(self, value: impl Into<bool>) { ... } fn get_is_inside_swap(self) -> bool { ... } fn set_is_inside_swap(self, value: impl Into<bool>) { ... } fn get_is_blank_select(self) -> bool { ... } fn set_is_blank_select(self, value: impl Into<bool>) { ... } fn get_from_menu(self) -> AnimalMenuSequence_From { ... } fn set_from_menu(self, value: impl Into<AnimalMenuSequence_From>) { ... } fn get_cursor_position(self) -> Vector3 { ... } fn set_cursor_position(self, value: impl Into<Vector3>) { ... } fn get_current_animal(self) -> AnimalData { ... } fn set_current_animal(self, value: impl Into<AnimalData>) { ... } fn get_root(self) -> GameObject { ... } fn set_root(self, value: impl Into<GameObject>) { ... } fn get_select_root(self) -> GameObject { ... } fn set_select_root(self, value: impl Into<GameObject>) { ... } fn get_help_root(self) -> GameObject { ... } fn set_help_root(self, value: impl Into<GameObject>) { ... } fn get_help_message(self) -> GameObject { ... } fn set_help_message(self, value: impl Into<GameObject>) { ... } fn load_prefab_async(self) { ... } fn is_loading_prefab(self) -> bool { ... } fn unload_prefab(self) { ... } fn tutorial(self) { ... } fn create(self) { ... } fn close(self) { ... } fn is_closed(self) -> bool { ... } fn destroy(self) { ... } fn load_data(self) { ... } fn is_dirty_data(self) -> bool { ... } fn apply_data(self) { ... } fn init(self) { ... } fn return(self) { ... } fn confirm(self) { ... } fn init_inside(self) { ... } fn init_outside(self) { ... } fn init_decide(self) { ... } fn tick_inside(self) { ... } fn tick_outside(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_inside(self) -> AnimalInsideMenu

get_Inside() overload

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fn set_inside(self, value: impl Into<AnimalInsideMenu>)

set_Inside(crate::app::animalinsidemenu::AnimalInsideMenu) overload

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fn get_outside(self) -> AnimalOutsideMenu

get_Outside() overload

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fn set_outside(self, value: impl Into<AnimalOutsideMenu>)

set_Outside(crate::app::animaloutsidemenu::AnimalOutsideMenu) overload

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fn get_inside_content(self) -> AnimalInsideMenuContent

get_InsideContent() overload

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fn set_inside_content(self, value: impl Into<AnimalInsideMenuContent>)

set_InsideContent(crate::app::animalinsidemenucontent::AnimalInsideMenuContent) overload

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fn get_outside_content(self) -> AnimalOutsideMenuContent

get_OutsideContent() overload

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fn set_outside_content(self, value: impl Into<AnimalOutsideMenuContent>)

set_OutsideContent(crate::app::animaloutsidemenucontent::AnimalOutsideMenuContent) overload

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fn get_is_outside_swap(self) -> bool

get_IsOutsideSwap() overload

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fn set_is_outside_swap(self, value: impl Into<bool>)

set_IsOutsideSwap(bool) overload

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fn get_is_inside_swap(self) -> bool

get_IsInsideSwap() overload

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fn set_is_inside_swap(self, value: impl Into<bool>)

set_IsInsideSwap(bool) overload

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fn get_is_blank_select(self) -> bool

get_IsBlankSelect() overload

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fn set_is_blank_select(self, value: impl Into<bool>)

set_IsBlankSelect(bool) overload

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fn get_from_menu(self) -> AnimalMenuSequence_From

get_FromMenu() overload

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fn set_from_menu(self, value: impl Into<AnimalMenuSequence_From>)

set_FromMenu(crate::app::animalmenusequence::AnimalMenuSequence_From) overload

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fn get_cursor_position(self) -> Vector3

get_CursorPosition() overload

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fn set_cursor_position(self, value: impl Into<Vector3>)

set_CursorPosition(crate::unity_engine::vector3::Vector3) overload

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fn get_current_animal(self) -> AnimalData

get_CurrentAnimal() overload

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fn set_current_animal(self, value: impl Into<AnimalData>)

set_CurrentAnimal(crate::app::animaldata::AnimalData) overload

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fn get_root(self) -> GameObject

get_Root() overload

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fn set_root(self, value: impl Into<GameObject>)

set_Root(crate::unity_engine::gameobject::GameObject) overload

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fn get_select_root(self) -> GameObject

get_SelectRoot() overload

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fn set_select_root(self, value: impl Into<GameObject>)

set_SelectRoot(crate::unity_engine::gameobject::GameObject) overload

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fn get_help_root(self) -> GameObject

get_HelpRoot() overload

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fn set_help_root(self, value: impl Into<GameObject>)

set_HelpRoot(crate::unity_engine::gameobject::GameObject) overload

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fn get_help_message(self) -> GameObject

get_HelpMessage() overload

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fn set_help_message(self, value: impl Into<GameObject>)

set_HelpMessage(crate::unity_engine::gameobject::GameObject) overload

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fn load_prefab_async(self)

LoadPrefabAsync() overload

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fn is_loading_prefab(self) -> bool

IsLoadingPrefab() overload

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fn unload_prefab(self)

UnloadPrefab() overload

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fn tutorial(self)

Tutorial() overload

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fn create(self)

Create() overload

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fn close(self)

Close() overload

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fn is_closed(self) -> bool

IsClosed() overload

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fn destroy(self)

Destroy() overload

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fn load_data(self)

LoadData() overload

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fn is_dirty_data(self) -> bool

IsDirtyData() overload

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fn apply_data(self)

ApplyData() overload

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fn init(self)

Init() overload

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fn return(self)

Return() overload

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fn confirm(self)

Confirm() overload

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fn init_inside(self)

InitInside() overload

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fn init_outside(self)

InitOutside() overload

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fn init_decide(self)

InitDecide() overload

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fn tick_inside(self)

TickInside() overload

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fn tick_outside(self)

TickOutside() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IAnimalMenuSequence> IAnimalMenuSequenceMethods for __T

Available on crate feature app-animalmenusequence only.