pub trait IAnimalMenuSequenceMethods: IAnimalMenuSequence {
Show 48 methods
// Provided methods
fn get_inside(self) -> AnimalInsideMenu { ... }
fn set_inside(self, value: impl Into<AnimalInsideMenu>) { ... }
fn get_outside(self) -> AnimalOutsideMenu { ... }
fn set_outside(self, value: impl Into<AnimalOutsideMenu>) { ... }
fn get_inside_content(self) -> AnimalInsideMenuContent { ... }
fn set_inside_content(self, value: impl Into<AnimalInsideMenuContent>) { ... }
fn get_outside_content(self) -> AnimalOutsideMenuContent { ... }
fn set_outside_content(self, value: impl Into<AnimalOutsideMenuContent>) { ... }
fn get_is_outside_swap(self) -> bool { ... }
fn set_is_outside_swap(self, value: impl Into<bool>) { ... }
fn get_is_inside_swap(self) -> bool { ... }
fn set_is_inside_swap(self, value: impl Into<bool>) { ... }
fn get_is_blank_select(self) -> bool { ... }
fn set_is_blank_select(self, value: impl Into<bool>) { ... }
fn get_from_menu(self) -> AnimalMenuSequence_From { ... }
fn set_from_menu(self, value: impl Into<AnimalMenuSequence_From>) { ... }
fn get_cursor_position(self) -> Vector3 { ... }
fn set_cursor_position(self, value: impl Into<Vector3>) { ... }
fn get_current_animal(self) -> AnimalData { ... }
fn set_current_animal(self, value: impl Into<AnimalData>) { ... }
fn get_root(self) -> GameObject { ... }
fn set_root(self, value: impl Into<GameObject>) { ... }
fn get_select_root(self) -> GameObject { ... }
fn set_select_root(self, value: impl Into<GameObject>) { ... }
fn get_help_root(self) -> GameObject { ... }
fn set_help_root(self, value: impl Into<GameObject>) { ... }
fn get_help_message(self) -> GameObject { ... }
fn set_help_message(self, value: impl Into<GameObject>) { ... }
fn load_prefab_async(self) { ... }
fn is_loading_prefab(self) -> bool { ... }
fn unload_prefab(self) { ... }
fn tutorial(self) { ... }
fn create(self) { ... }
fn close(self) { ... }
fn is_closed(self) -> bool { ... }
fn destroy(self) { ... }
fn load_data(self) { ... }
fn is_dirty_data(self) -> bool { ... }
fn apply_data(self) { ... }
fn init(self) { ... }
fn return(self) { ... }
fn confirm(self) { ... }
fn init_inside(self) { ... }
fn init_outside(self) { ... }
fn init_decide(self) { ... }
fn tick_inside(self) { ... }
fn tick_outside(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_inside(self) -> AnimalInsideMenu
fn get_inside(self) -> AnimalInsideMenu
get_Inside() overload
Sourcefn set_inside(self, value: impl Into<AnimalInsideMenu>)
fn set_inside(self, value: impl Into<AnimalInsideMenu>)
set_Inside(crate::app::animalinsidemenu::AnimalInsideMenu) overload
Sourcefn get_outside(self) -> AnimalOutsideMenu
fn get_outside(self) -> AnimalOutsideMenu
get_Outside() overload
Sourcefn set_outside(self, value: impl Into<AnimalOutsideMenu>)
fn set_outside(self, value: impl Into<AnimalOutsideMenu>)
set_Outside(crate::app::animaloutsidemenu::AnimalOutsideMenu) overload
Sourcefn get_inside_content(self) -> AnimalInsideMenuContent
fn get_inside_content(self) -> AnimalInsideMenuContent
get_InsideContent() overload
Sourcefn set_inside_content(self, value: impl Into<AnimalInsideMenuContent>)
fn set_inside_content(self, value: impl Into<AnimalInsideMenuContent>)
set_InsideContent(crate::app::animalinsidemenucontent::AnimalInsideMenuContent) overload
Sourcefn get_outside_content(self) -> AnimalOutsideMenuContent
fn get_outside_content(self) -> AnimalOutsideMenuContent
get_OutsideContent() overload
Sourcefn set_outside_content(self, value: impl Into<AnimalOutsideMenuContent>)
fn set_outside_content(self, value: impl Into<AnimalOutsideMenuContent>)
set_OutsideContent(crate::app::animaloutsidemenucontent::AnimalOutsideMenuContent) overload
Sourcefn get_is_outside_swap(self) -> bool
fn get_is_outside_swap(self) -> bool
get_IsOutsideSwap() overload
Sourcefn set_is_outside_swap(self, value: impl Into<bool>)
fn set_is_outside_swap(self, value: impl Into<bool>)
set_IsOutsideSwap(bool) overload
Sourcefn get_is_inside_swap(self) -> bool
fn get_is_inside_swap(self) -> bool
get_IsInsideSwap() overload
Sourcefn set_is_inside_swap(self, value: impl Into<bool>)
fn set_is_inside_swap(self, value: impl Into<bool>)
set_IsInsideSwap(bool) overload
Sourcefn get_is_blank_select(self) -> bool
fn get_is_blank_select(self) -> bool
get_IsBlankSelect() overload
Sourcefn set_is_blank_select(self, value: impl Into<bool>)
fn set_is_blank_select(self, value: impl Into<bool>)
set_IsBlankSelect(bool) overload
get_FromMenu() overload
set_FromMenu(crate::app::animalmenusequence::AnimalMenuSequence_From) overload
Sourcefn get_cursor_position(self) -> Vector3
fn get_cursor_position(self) -> Vector3
get_CursorPosition() overload
Sourcefn set_cursor_position(self, value: impl Into<Vector3>)
fn set_cursor_position(self, value: impl Into<Vector3>)
set_CursorPosition(crate::unity_engine::vector3::Vector3) overload
Sourcefn get_current_animal(self) -> AnimalData
fn get_current_animal(self) -> AnimalData
get_CurrentAnimal() overload
Sourcefn set_current_animal(self, value: impl Into<AnimalData>)
fn set_current_animal(self, value: impl Into<AnimalData>)
set_CurrentAnimal(crate::app::animaldata::AnimalData) overload
Sourcefn get_root(self) -> GameObject
fn get_root(self) -> GameObject
get_Root() overload
Sourcefn set_root(self, value: impl Into<GameObject>)
fn set_root(self, value: impl Into<GameObject>)
set_Root(crate::unity_engine::gameobject::GameObject) overload
Sourcefn get_select_root(self) -> GameObject
fn get_select_root(self) -> GameObject
get_SelectRoot() overload
Sourcefn set_select_root(self, value: impl Into<GameObject>)
fn set_select_root(self, value: impl Into<GameObject>)
set_SelectRoot(crate::unity_engine::gameobject::GameObject) overload
Sourcefn get_help_root(self) -> GameObject
fn get_help_root(self) -> GameObject
get_HelpRoot() overload
Sourcefn set_help_root(self, value: impl Into<GameObject>)
fn set_help_root(self, value: impl Into<GameObject>)
set_HelpRoot(crate::unity_engine::gameobject::GameObject) overload
Sourcefn get_help_message(self) -> GameObject
fn get_help_message(self) -> GameObject
get_HelpMessage() overload
Sourcefn set_help_message(self, value: impl Into<GameObject>)
fn set_help_message(self, value: impl Into<GameObject>)
set_HelpMessage(crate::unity_engine::gameobject::GameObject) overload
Sourcefn load_prefab_async(self)
fn load_prefab_async(self)
LoadPrefabAsync() overload
Sourcefn is_loading_prefab(self) -> bool
fn is_loading_prefab(self) -> bool
IsLoadingPrefab() overload
Sourcefn unload_prefab(self)
fn unload_prefab(self)
UnloadPrefab() overload
Sourcefn is_dirty_data(self) -> bool
fn is_dirty_data(self) -> bool
IsDirtyData() overload
Sourcefn apply_data(self)
fn apply_data(self)
ApplyData() overload
Sourcefn init_inside(self)
fn init_inside(self)
InitInside() overload
Sourcefn init_outside(self)
fn init_outside(self)
InitOutside() overload
Sourcefn init_decide(self)
fn init_decide(self)
InitDecide() overload
Sourcefn tick_inside(self)
fn tick_inside(self)
TickInside() overload
Sourcefn tick_outside(self)
fn tick_outside(self)
TickOutside() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAnimalMenuSequence> IAnimalMenuSequenceMethods for __T
app-animalmenusequence only.