pub trait IBasicItemMenuItemContent: IBasicMenuItemContent {
Show 14 methods
// Provided methods
fn m_item_frame(self) -> GameObject { ... }
fn set_m_item_frame(self, value: GameObject) { ... }
fn m_text(self) -> GameObject { ... }
fn set_m_text(self, value: GameObject) { ... }
fn m_count(self) -> GameObject { ... }
fn set_m_count(self, value: GameObject) { ... }
fn m_efficacy(self) -> Array<GameObject> { ... }
fn set_m_efficacy(self, value: Array<GameObject>) { ... }
fn m_unit_icon(self) -> GameObject { ... }
fn set_m_unit_icon(self, value: GameObject) { ... }
fn m_fixed_cursor(self) -> GameObject { ... }
fn set_m_fixed_cursor(self, value: GameObject) { ... }
fn m_fixed_cursor_frame(self) -> GameObject { ... }
fn set_m_fixed_cursor_frame(self, value: GameObject) { ... }
}Provided Methods§
fn m_item_frame(self) -> GameObject
fn set_m_item_frame(self, value: GameObject)
fn m_text(self) -> GameObject
fn set_m_text(self, value: GameObject)
fn m_count(self) -> GameObject
fn set_m_count(self, value: GameObject)
fn m_efficacy(self) -> Array<GameObject>
fn set_m_efficacy(self, value: Array<GameObject>)
fn m_unit_icon(self) -> GameObject
fn set_m_unit_icon(self, value: GameObject)
fn m_fixed_cursor(self) -> GameObject
fn set_m_fixed_cursor(self, value: GameObject)
fn m_fixed_cursor_frame(self) -> GameObject
fn set_m_fixed_cursor_frame(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.