pub trait IClassChangeJobMenuItemContent: IBasicMenuItemContent {
// Provided methods
fn m_unit_icon(self) -> UnitIcon { ... }
fn set_m_unit_icon(self, value: UnitIcon) { ... }
fn m_title(self) -> TextMeshProUGUI { ... }
fn set_m_title(self, value: TextMeshProUGUI) { ... }
fn m_weapon_level_list(
self,
) -> List_1<ClassChangeJobMenuItemContent_WeaponLevelItem> { ... }
fn set_m_weapon_level_list(
self,
value: List_1<ClassChangeJobMenuItemContent_WeaponLevelItem>,
) { ... }
fn m_name_ranks(self) -> TextMeshProUGUI { ... }
fn set_m_name_ranks(self, value: TextMeshProUGUI) { ... }
}Provided Methods§
fn m_unit_icon(self) -> UnitIcon
fn set_m_unit_icon(self, value: UnitIcon)
fn m_title(self) -> TextMeshProUGUI
fn set_m_title(self, value: TextMeshProUGUI)
fn m_weapon_level_list( self, ) -> List_1<ClassChangeJobMenuItemContent_WeaponLevelItem>
fn set_m_weapon_level_list( self, value: List_1<ClassChangeJobMenuItemContent_WeaponLevelItem>, )
fn m_name_ranks(self) -> TextMeshProUGUI
fn set_m_name_ranks(self, value: TextMeshProUGUI)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.