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IClassChangeJobMenuItemContent_WeaponLevelItem

Trait IClassChangeJobMenuItemContent_WeaponLevelItem 

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pub trait IClassChangeJobMenuItemContent_WeaponLevelItem: IObject {
    // Provided methods
    fn m_root(self) -> GameObject { ... }
    fn set_m_root(self, value: GameObject) { ... }
    fn m_icon(self) -> Image { ... }
    fn set_m_icon(self, value: Image) { ... }
    fn m_level(self) -> TextMeshProUGUI { ... }
    fn set_m_level(self, value: TextMeshProUGUI) { ... }
    fn m_is_up(self) -> bool { ... }
    fn set_m_is_up(self, value: bool) { ... }
}

Provided Methods§

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fn m_root(self) -> GameObject

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fn set_m_root(self, value: GameObject)

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fn m_icon(self) -> Image

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fn set_m_icon(self, value: Image)

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fn m_level(self) -> TextMeshProUGUI

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fn set_m_level(self, value: TextMeshProUGUI)

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fn m_is_up(self) -> bool

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fn set_m_is_up(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§