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IDragonRideEffectManager

Trait IDragonRideEffectManager 

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pub trait IDragonRideEffectManager: ISingletonClass_1<DragonRideEffectManager> {
Show 40 methods // Provided methods fn max_normal_count(self) -> i32 { ... } fn set_max_normal_count(self, value: i32) { ... } fn max_other_type_count(self) -> i32 { ... } fn set_max_other_type_count(self, value: i32) { ... } fn max_shot_count(self) -> i32 { ... } fn set_max_shot_count(self, value: i32) { ... } fn max_maximum_assist_count(self) -> i32 { ... } fn set_max_maximum_assist_count(self, value: i32) { ... } fn effectt_root(self) -> Il2CppString { ... } fn set_effectt_root(self, value: Il2CppString) { ... } fn path_target_normal(self) -> Il2CppString { ... } fn set_path_target_normal(self, value: Il2CppString) { ... } fn path_target_big(self) -> Il2CppString { ... } fn set_path_target_big(self, value: Il2CppString) { ... } fn path_target_link(self) -> Il2CppString { ... } fn set_path_target_link(self, value: Il2CppString) { ... } fn path_target_special(self) -> Il2CppString { ... } fn set_path_target_special(self, value: Il2CppString) { ... } fn path_shot_player(self) -> Il2CppString { ... } fn set_path_shot_player(self, value: Il2CppString) { ... } fn path_shot_assist(self) -> Il2CppString { ... } fn set_path_shot_assist(self, value: Il2CppString) { ... } fn path_maximum_assist(self) -> Il2CppString { ... } fn set_path_maximum_assist(self, value: Il2CppString) { ... } fn m_effect_parent(self) -> GameObject { ... } fn set_m_effect_parent(self, value: GameObject) { ... } fn m_normal_reserve(self) -> DragonRideEffectManager_EffectReserver { ... } fn set_m_normal_reserve(self, value: DragonRideEffectManager_EffectReserver) { ... } fn m_big_reserve(self) -> DragonRideEffectManager_EffectReserver { ... } fn set_m_big_reserve(self, value: DragonRideEffectManager_EffectReserver) { ... } fn m_link_reserve(self) -> DragonRideEffectManager_EffectReserver { ... } fn set_m_link_reserve(self, value: DragonRideEffectManager_EffectReserver) { ... } fn m_special_reserve(self) -> DragonRideEffectManager_EffectReserver { ... } fn set_m_special_reserve( self, value: DragonRideEffectManager_EffectReserver, ) { ... } fn m_shot_p_reserve(self) -> DragonRideEffectManager_EffectReserver { ... } fn set_m_shot_p_reserve(self, value: DragonRideEffectManager_EffectReserver) { ... } fn m_shot_a_reserve(self) -> DragonRideEffectManager_EffectReserver { ... } fn set_m_shot_a_reserve(self, value: DragonRideEffectManager_EffectReserver) { ... } fn m_maximum_reserve(self) -> DragonRideEffectManager_EffectReserver { ... } fn set_m_maximum_reserve( self, value: DragonRideEffectManager_EffectReserver, ) { ... }
}

Provided Methods§

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fn max_normal_count(self) -> i32

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fn set_max_normal_count(self, value: i32)

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fn max_other_type_count(self) -> i32

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fn set_max_other_type_count(self, value: i32)

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fn max_shot_count(self) -> i32

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fn set_max_shot_count(self, value: i32)

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fn max_maximum_assist_count(self) -> i32

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fn set_max_maximum_assist_count(self, value: i32)

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fn effectt_root(self) -> Il2CppString

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fn set_effectt_root(self, value: Il2CppString)

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fn path_target_normal(self) -> Il2CppString

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fn set_path_target_normal(self, value: Il2CppString)

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fn path_target_big(self) -> Il2CppString

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fn set_path_target_big(self, value: Il2CppString)

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fn path_target_special(self) -> Il2CppString

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fn set_path_target_special(self, value: Il2CppString)

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fn path_shot_player(self) -> Il2CppString

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fn set_path_shot_player(self, value: Il2CppString)

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fn path_shot_assist(self) -> Il2CppString

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fn set_path_shot_assist(self, value: Il2CppString)

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fn path_maximum_assist(self) -> Il2CppString

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fn set_path_maximum_assist(self, value: Il2CppString)

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fn m_effect_parent(self) -> GameObject

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fn set_m_effect_parent(self, value: GameObject)

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fn m_normal_reserve(self) -> DragonRideEffectManager_EffectReserver

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fn set_m_normal_reserve(self, value: DragonRideEffectManager_EffectReserver)

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fn m_big_reserve(self) -> DragonRideEffectManager_EffectReserver

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fn set_m_big_reserve(self, value: DragonRideEffectManager_EffectReserver)

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fn m_special_reserve(self) -> DragonRideEffectManager_EffectReserver

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fn set_m_special_reserve(self, value: DragonRideEffectManager_EffectReserver)

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fn m_shot_p_reserve(self) -> DragonRideEffectManager_EffectReserver

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fn set_m_shot_p_reserve(self, value: DragonRideEffectManager_EffectReserver)

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fn m_shot_a_reserve(self) -> DragonRideEffectManager_EffectReserver

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fn set_m_shot_a_reserve(self, value: DragonRideEffectManager_EffectReserver)

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fn m_maximum_reserve(self) -> DragonRideEffectManager_EffectReserver

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fn set_m_maximum_reserve(self, value: DragonRideEffectManager_EffectReserver)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§