pub trait IDragonRideEffectManager: ISingletonClass_1<DragonRideEffectManager> {
Show 40 methods
// Provided methods
fn max_normal_count(self) -> i32 { ... }
fn set_max_normal_count(self, value: i32) { ... }
fn max_other_type_count(self) -> i32 { ... }
fn set_max_other_type_count(self, value: i32) { ... }
fn max_shot_count(self) -> i32 { ... }
fn set_max_shot_count(self, value: i32) { ... }
fn max_maximum_assist_count(self) -> i32 { ... }
fn set_max_maximum_assist_count(self, value: i32) { ... }
fn effectt_root(self) -> Il2CppString { ... }
fn set_effectt_root(self, value: Il2CppString) { ... }
fn path_target_normal(self) -> Il2CppString { ... }
fn set_path_target_normal(self, value: Il2CppString) { ... }
fn path_target_big(self) -> Il2CppString { ... }
fn set_path_target_big(self, value: Il2CppString) { ... }
fn path_target_link(self) -> Il2CppString { ... }
fn set_path_target_link(self, value: Il2CppString) { ... }
fn path_target_special(self) -> Il2CppString { ... }
fn set_path_target_special(self, value: Il2CppString) { ... }
fn path_shot_player(self) -> Il2CppString { ... }
fn set_path_shot_player(self, value: Il2CppString) { ... }
fn path_shot_assist(self) -> Il2CppString { ... }
fn set_path_shot_assist(self, value: Il2CppString) { ... }
fn path_maximum_assist(self) -> Il2CppString { ... }
fn set_path_maximum_assist(self, value: Il2CppString) { ... }
fn m_effect_parent(self) -> GameObject { ... }
fn set_m_effect_parent(self, value: GameObject) { ... }
fn m_normal_reserve(self) -> DragonRideEffectManager_EffectReserver { ... }
fn set_m_normal_reserve(self, value: DragonRideEffectManager_EffectReserver) { ... }
fn m_big_reserve(self) -> DragonRideEffectManager_EffectReserver { ... }
fn set_m_big_reserve(self, value: DragonRideEffectManager_EffectReserver) { ... }
fn m_link_reserve(self) -> DragonRideEffectManager_EffectReserver { ... }
fn set_m_link_reserve(self, value: DragonRideEffectManager_EffectReserver) { ... }
fn m_special_reserve(self) -> DragonRideEffectManager_EffectReserver { ... }
fn set_m_special_reserve(
self,
value: DragonRideEffectManager_EffectReserver,
) { ... }
fn m_shot_p_reserve(self) -> DragonRideEffectManager_EffectReserver { ... }
fn set_m_shot_p_reserve(self, value: DragonRideEffectManager_EffectReserver) { ... }
fn m_shot_a_reserve(self) -> DragonRideEffectManager_EffectReserver { ... }
fn set_m_shot_a_reserve(self, value: DragonRideEffectManager_EffectReserver) { ... }
fn m_maximum_reserve(self) -> DragonRideEffectManager_EffectReserver { ... }
fn set_m_maximum_reserve(
self,
value: DragonRideEffectManager_EffectReserver,
) { ... }
}Provided Methods§
fn max_normal_count(self) -> i32
fn set_max_normal_count(self, value: i32)
fn max_other_type_count(self) -> i32
fn set_max_other_type_count(self, value: i32)
fn max_shot_count(self) -> i32
fn set_max_shot_count(self, value: i32)
fn max_maximum_assist_count(self) -> i32
fn set_max_maximum_assist_count(self, value: i32)
fn effectt_root(self) -> Il2CppString
fn set_effectt_root(self, value: Il2CppString)
fn path_target_normal(self) -> Il2CppString
fn set_path_target_normal(self, value: Il2CppString)
fn path_target_big(self) -> Il2CppString
fn set_path_target_big(self, value: Il2CppString)
fn path_target_link(self) -> Il2CppString
fn set_path_target_link(self, value: Il2CppString)
fn path_target_special(self) -> Il2CppString
fn set_path_target_special(self, value: Il2CppString)
fn path_shot_player(self) -> Il2CppString
fn set_path_shot_player(self, value: Il2CppString)
fn path_shot_assist(self) -> Il2CppString
fn set_path_shot_assist(self, value: Il2CppString)
fn path_maximum_assist(self) -> Il2CppString
fn set_path_maximum_assist(self, value: Il2CppString)
fn m_effect_parent(self) -> GameObject
fn set_m_effect_parent(self, value: GameObject)
fn m_normal_reserve(self) -> DragonRideEffectManager_EffectReserver
fn set_m_normal_reserve(self, value: DragonRideEffectManager_EffectReserver)
fn m_big_reserve(self) -> DragonRideEffectManager_EffectReserver
fn set_m_big_reserve(self, value: DragonRideEffectManager_EffectReserver)
fn m_link_reserve(self) -> DragonRideEffectManager_EffectReserver
fn set_m_link_reserve(self, value: DragonRideEffectManager_EffectReserver)
fn m_special_reserve(self) -> DragonRideEffectManager_EffectReserver
fn set_m_special_reserve(self, value: DragonRideEffectManager_EffectReserver)
fn m_shot_p_reserve(self) -> DragonRideEffectManager_EffectReserver
fn set_m_shot_p_reserve(self, value: DragonRideEffectManager_EffectReserver)
fn m_shot_a_reserve(self) -> DragonRideEffectManager_EffectReserver
fn set_m_shot_a_reserve(self, value: DragonRideEffectManager_EffectReserver)
fn m_maximum_reserve(self) -> DragonRideEffectManager_EffectReserver
fn set_m_maximum_reserve(self, value: DragonRideEffectManager_EffectReserver)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.