pub trait IEffectUnstoppable: IMonoBehaviour {
// Provided methods
fn m_threshold(self) -> f32 { ... }
fn set_m_threshold(self, value: f32) { ... }
fn m_position(self) -> Vector3 { ... }
fn set_m_position(self, value: Vector3) { ... }
fn m_particle_system(self) -> ParticleSystem { ... }
fn set_m_particle_system(self, value: ParticleSystem) { ... }
fn m_is_stopped(self) -> bool { ... }
fn set_m_is_stopped(self, value: bool) { ... }
fn m_start_sound(self) -> Il2CppString { ... }
fn set_m_start_sound(self, value: Il2CppString) { ... }
fn m_stop_sound(self) -> Il2CppString { ... }
fn set_m_stop_sound(self, value: Il2CppString) { ... }
}Provided Methods§
fn m_threshold(self) -> f32
fn set_m_threshold(self, value: f32)
fn m_position(self) -> Vector3
fn set_m_position(self, value: Vector3)
fn m_particle_system(self) -> ParticleSystem
fn set_m_particle_system(self, value: ParticleSystem)
fn m_is_stopped(self) -> bool
fn set_m_is_stopped(self, value: bool)
fn m_start_sound(self) -> Il2CppString
fn set_m_start_sound(self, value: Il2CppString)
fn m_stop_sound(self) -> Il2CppString
fn set_m_stop_sound(self, value: Il2CppString)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.