pub trait IEncountMob: IObject {
Show 24 methods
// Provided methods
fn m_e_jid(self) -> Il2CppString { ... }
fn set_m_e_jid(self, value: Il2CppString) { ... }
fn m_type(self) -> GmapSpot_EncountPersonType { ... }
fn set_m_type(self, value: GmapSpot_EncountPersonType) { ... }
fn m_rank(self) -> u8 { ... }
fn set_m_rank(self, value: u8) { ... }
fn m_cycle(self) -> u8 { ... }
fn set_m_cycle(self, value: u8) { ... }
fn m_player_dispos(self) -> u8 { ... }
fn set_m_player_dispos(self, value: u8) { ... }
fn m_enemy_dispos(self) -> u8 { ... }
fn set_m_enemy_dispos(self, value: u8) { ... }
fn m_seed(self) -> RandomSeed { ... }
fn set_m_seed(self, value: RandomSeed) { ... }
fn m_rare_type(self) -> EncountUnitData_RareType { ... }
fn set_m_rare_type(self, value: EncountUnitData_RareType) { ... }
fn m_exp_rare_count(self) -> u8 { ... }
fn set_m_exp_rare_count(self, value: u8) { ... }
fn m_gold_rare_count(self) -> u8 { ... }
fn set_m_gold_rare_count(self, value: u8) { ... }
fn m_leader_jid(self) -> Il2CppString { ... }
fn set_m_leader_jid(self, value: Il2CppString) { ... }
fn m_leader_gender(self) -> u8 { ... }
fn set_m_leader_gender(self, value: u8) { ... }
}Provided Methods§
fn m_e_jid(self) -> Il2CppString
fn set_m_e_jid(self, value: Il2CppString)
fn m_type(self) -> GmapSpot_EncountPersonType
fn set_m_type(self, value: GmapSpot_EncountPersonType)
fn m_rank(self) -> u8
fn set_m_rank(self, value: u8)
fn m_cycle(self) -> u8
fn set_m_cycle(self, value: u8)
fn m_player_dispos(self) -> u8
fn set_m_player_dispos(self, value: u8)
fn m_enemy_dispos(self) -> u8
fn set_m_enemy_dispos(self, value: u8)
fn m_seed(self) -> RandomSeed
fn set_m_seed(self, value: RandomSeed)
fn m_rare_type(self) -> EncountUnitData_RareType
fn set_m_rare_type(self, value: EncountUnitData_RareType)
fn m_exp_rare_count(self) -> u8
fn set_m_exp_rare_count(self, value: u8)
fn m_gold_rare_count(self) -> u8
fn set_m_gold_rare_count(self, value: u8)
fn m_leader_jid(self) -> Il2CppString
fn set_m_leader_jid(self, value: Il2CppString)
fn m_leader_gender(self) -> u8
fn set_m_leader_gender(self, value: u8)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.