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IEventCharacterLookAtController_PositionFaderMethods

Trait IEventCharacterLookAtController_PositionFaderMethods 

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pub trait IEventCharacterLookAtController_PositionFaderMethods: IEventCharacterLookAtController_PositionFader {
    // Provided methods
    fn ctor(self) { ... }
    fn reset(self) { ... }
    fn get(self) -> Vector3 { ... }
    fn set(self, pos: impl Into<Vector3>, msec: impl Into<f32>) { ... }
    fn tick(self) -> Vector3 { ... }
}

Provided Methods§

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fn ctor(self)

.ctor() overload

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fn reset(self)

Reset() overload

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fn get(self) -> Vector3

Get() overload

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fn set(self, pos: impl Into<Vector3>, msec: impl Into<f32>)

Set(crate::unity_engine::vector3::Vector3, f32) overload

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fn tick(self) -> Vector3

Tick() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IEventCharacterLookAtController_PositionFader> IEventCharacterLookAtController_PositionFaderMethods for __T

Available on crate feature app-eventcharacterlookatcontroller only.