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IEventDemoSequence_SoundEnvMethods

Trait IEventDemoSequence_SoundEnvMethods 

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pub trait IEventDemoSequence_SoundEnvMethods: IEventDemoSequence_SoundEnv {
    // Provided methods
    fn awake(self) { ... }
    fn on_destroy(self) { ... }
    fn get_event_name(
        self,
        material_name: impl Into<Il2CppString>,
    ) -> Il2CppString { ... }
    fn play_env(self, material_name: impl Into<Il2CppString>) { ... }
    fn stop_current_env(self) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn awake(self)

Awake() overload

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fn on_destroy(self)

OnDestroy() overload

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fn get_event_name(self, material_name: impl Into<Il2CppString>) -> Il2CppString

GetEventName(::unity::Il2CppString) overload

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fn play_env(self, material_name: impl Into<Il2CppString>)

PlayEnv(::unity::Il2CppString) overload

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fn stop_current_env(self)

StopCurrentEnv() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IEventDemoSequence_SoundEnv> IEventDemoSequence_SoundEnvMethods for __T

Available on crate feature app-eventdemosequence only.