pub trait IEventDemoSequence_SoundEnvMethods: IEventDemoSequence_SoundEnv {
// Provided methods
fn awake(self) { ... }
fn on_destroy(self) { ... }
fn get_event_name(
self,
material_name: impl Into<Il2CppString>,
) -> Il2CppString { ... }
fn play_env(self, material_name: impl Into<Il2CppString>) { ... }
fn stop_current_env(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn on_destroy(self)
fn on_destroy(self)
OnDestroy() overload
Sourcefn get_event_name(self, material_name: impl Into<Il2CppString>) -> Il2CppString
fn get_event_name(self, material_name: impl Into<Il2CppString>) -> Il2CppString
GetEventName(::unity::Il2CppString) overload
Sourcefn play_env(self, material_name: impl Into<Il2CppString>)
fn play_env(self, material_name: impl Into<Il2CppString>)
PlayEnv(::unity::Il2CppString) overload
Sourcefn stop_current_env(self)
fn stop_current_env(self)
StopCurrentEnv() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IEventDemoSequence_SoundEnv> IEventDemoSequence_SoundEnvMethods for __T
Available on crate feature
app-eventdemosequence only.