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IFade_FadeLayerMethods

Trait IFade_FadeLayerMethods 

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pub trait IFade_FadeLayerMethods: IFade_FadeLayer {
    // Provided methods
    fn exec(self, to_color: impl Into<Color>, duration: impl Into<f32>) { ... }
    fn tick(self, delta_time: impl Into<f32>) -> bool { ... }
    fn get_color(self) -> Color { ... }
    fn get_to_color(self) -> Color { ... }
    fn is_active(self) -> bool { ... }
    fn is_alive(self) -> bool { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn exec(self, to_color: impl Into<Color>, duration: impl Into<f32>)

Exec(crate::unity_engine::color::Color, f32) overload

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fn tick(self, delta_time: impl Into<f32>) -> bool

Tick(f32) overload

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fn get_color(self) -> Color

GetColor() overload

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fn get_to_color(self) -> Color

get_ToColor() overload

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fn is_active(self) -> bool

IsActive() overload

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fn is_alive(self) -> bool

IsAlive() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IFade_FadeLayer> IFade_FadeLayerMethods for __T

Available on crate feature app-fade only.