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IFishingFishDataMethods

Trait IFishingFishDataMethods 

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pub trait IFishingFishDataMethods: IFishingFishData {
Show 60 methods // Provided methods fn get_id(self) -> Il2CppString { ... } fn set_id(self, value: impl Into<Il2CppString>) { ... } fn get_fish_name(self) -> Il2CppString { ... } fn set_fish_name(self, value: impl Into<Il2CppString>) { ... } fn get_large_type(self) -> i32 { ... } fn set_large_type(self, value: impl Into<i32>) { ... } fn get_shadow_size(self) -> i32 { ... } fn set_shadow_size(self, value: impl Into<i32>) { ... } fn get_radar_size_mult(self) -> f32 { ... } fn set_radar_size_mult(self, value: impl Into<f32>) { ... } fn get_food_type(self) -> Il2CppString { ... } fn set_food_type(self, value: impl Into<Il2CppString>) { ... } fn get_piece_count(self) -> i32 { ... } fn set_piece_count(self, value: impl Into<i32>) { ... } fn get_counter_time(self) -> f32 { ... } fn set_counter_time(self, value: impl Into<f32>) { ... } fn get_turn_counter_time(self) -> f32 { ... } fn set_turn_counter_time(self, value: impl Into<f32>) { ... } fn get_turn_angle_min(self) -> f32 { ... } fn set_turn_angle_min(self, value: impl Into<f32>) { ... } fn get_turn_angle_max(self) -> f32 { ... } fn set_turn_angle_max(self, value: impl Into<f32>) { ... } fn get_escape_speed(self) -> f32 { ... } fn set_escape_speed(self, value: impl Into<f32>) { ... } fn get_counter_speed_h(self) -> f32 { ... } fn set_counter_speed_h(self, value: impl Into<f32>) { ... } fn get_counter_speed_m(self) -> f32 { ... } fn set_counter_speed_m(self, value: impl Into<f32>) { ... } fn get_counter_speed_l(self) -> f32 { ... } fn set_counter_speed_l(self, value: impl Into<f32>) { ... } fn get_catch_time(self) -> f32 { ... } fn set_catch_time(self, value: impl Into<f32>) { ... } fn get_catch_time_random_add(self) -> f32 { ... } fn set_catch_time_random_add(self, value: impl Into<f32>) { ... } fn get_escape_time(self) -> f32 { ... } fn set_escape_time(self, value: impl Into<f32>) { ... } fn get_hp(self) -> f32 { ... } fn set_hp(self, value: impl Into<f32>) { ... } fn get_lethal_hp(self) -> f32 { ... } fn set_lethal_hp(self, value: impl Into<f32>) { ... } fn get_regenarate_per_sec(self) -> f32 { ... } fn set_regenarate_per_sec(self, value: impl Into<f32>) { ... } fn get_base_size(self) -> f32 { ... } fn set_base_size(self, value: impl Into<f32>) { ... } fn get_name_label(self) -> Il2CppString { ... } fn set_name_label(self, value: impl Into<Il2CppString>) { ... } fn get_message_label(self) -> Il2CppString { ... } fn set_message_label(self, value: impl Into<Il2CppString>) { ... } fn get_time_flag_morning(self) -> bool { ... } fn set_time_flag_morning(self, value: impl Into<bool>) { ... } fn get_time_flag_day(self) -> bool { ... } fn set_time_flag_day(self, value: impl Into<bool>) { ... } fn get_time_flag_night(self) -> bool { ... } fn set_time_flag_night(self, value: impl Into<bool>) { ... } fn get_best_rod_type(self) -> i32 { ... } fn set_best_rod_type(self, value: impl Into<i32>) { ... } fn get_texture_id(self) -> Il2CppString { ... } fn set_texture_id(self, value: impl Into<Il2CppString>) { ... } fn ctor(self) { ... } fn on_build(self) { ... }
}

Provided Methods§

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fn get_id(self) -> Il2CppString

get_ID() overload

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fn set_id(self, value: impl Into<Il2CppString>)

set_ID(::unity::Il2CppString) overload

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fn get_fish_name(self) -> Il2CppString

get_FishName() overload

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fn set_fish_name(self, value: impl Into<Il2CppString>)

set_FishName(::unity::Il2CppString) overload

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fn get_large_type(self) -> i32

get_LargeType() overload

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fn set_large_type(self, value: impl Into<i32>)

set_LargeType(i32) overload

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fn get_shadow_size(self) -> i32

get_ShadowSize() overload

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fn set_shadow_size(self, value: impl Into<i32>)

set_ShadowSize(i32) overload

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fn get_radar_size_mult(self) -> f32

get_RadarSizeMult() overload

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fn set_radar_size_mult(self, value: impl Into<f32>)

set_RadarSizeMult(f32) overload

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fn get_food_type(self) -> Il2CppString

get_FoodType() overload

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fn set_food_type(self, value: impl Into<Il2CppString>)

set_FoodType(::unity::Il2CppString) overload

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fn get_piece_count(self) -> i32

get_PieceCount() overload

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fn set_piece_count(self, value: impl Into<i32>)

set_PieceCount(i32) overload

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fn get_counter_time(self) -> f32

get_CounterTime() overload

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fn set_counter_time(self, value: impl Into<f32>)

set_CounterTime(f32) overload

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fn get_turn_counter_time(self) -> f32

get_TurnCounterTime() overload

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fn set_turn_counter_time(self, value: impl Into<f32>)

set_TurnCounterTime(f32) overload

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fn get_turn_angle_min(self) -> f32

get_TurnAngleMin() overload

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fn set_turn_angle_min(self, value: impl Into<f32>)

set_TurnAngleMin(f32) overload

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fn get_turn_angle_max(self) -> f32

get_TurnAngleMax() overload

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fn set_turn_angle_max(self, value: impl Into<f32>)

set_TurnAngleMax(f32) overload

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fn get_escape_speed(self) -> f32

get_EscapeSpeed() overload

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fn set_escape_speed(self, value: impl Into<f32>)

set_EscapeSpeed(f32) overload

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fn get_counter_speed_h(self) -> f32

get_CounterSpeedH() overload

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fn set_counter_speed_h(self, value: impl Into<f32>)

set_CounterSpeedH(f32) overload

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fn get_counter_speed_m(self) -> f32

get_CounterSpeedM() overload

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fn set_counter_speed_m(self, value: impl Into<f32>)

set_CounterSpeedM(f32) overload

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fn get_counter_speed_l(self) -> f32

get_CounterSpeedL() overload

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fn set_counter_speed_l(self, value: impl Into<f32>)

set_CounterSpeedL(f32) overload

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fn get_catch_time(self) -> f32

get_CatchTime() overload

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fn set_catch_time(self, value: impl Into<f32>)

set_CatchTime(f32) overload

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fn get_catch_time_random_add(self) -> f32

get_CatchTimeRandomAdd() overload

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fn set_catch_time_random_add(self, value: impl Into<f32>)

set_CatchTimeRandomAdd(f32) overload

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fn get_escape_time(self) -> f32

get_EscapeTime() overload

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fn set_escape_time(self, value: impl Into<f32>)

set_EscapeTime(f32) overload

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fn get_hp(self) -> f32

get_HP() overload

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fn set_hp(self, value: impl Into<f32>)

set_HP(f32) overload

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fn get_lethal_hp(self) -> f32

get_LethalHP() overload

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fn set_lethal_hp(self, value: impl Into<f32>)

set_LethalHP(f32) overload

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fn get_regenarate_per_sec(self) -> f32

get_RegenaratePerSec() overload

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fn set_regenarate_per_sec(self, value: impl Into<f32>)

set_RegenaratePerSec(f32) overload

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fn get_base_size(self) -> f32

get_BaseSize() overload

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fn set_base_size(self, value: impl Into<f32>)

set_BaseSize(f32) overload

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fn get_name_label(self) -> Il2CppString

get_NameLabel() overload

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fn set_name_label(self, value: impl Into<Il2CppString>)

set_NameLabel(::unity::Il2CppString) overload

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fn get_message_label(self) -> Il2CppString

get_MessageLabel() overload

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fn set_message_label(self, value: impl Into<Il2CppString>)

set_MessageLabel(::unity::Il2CppString) overload

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fn get_time_flag_morning(self) -> bool

get_TimeFlagMorning() overload

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fn set_time_flag_morning(self, value: impl Into<bool>)

set_TimeFlagMorning(bool) overload

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fn get_time_flag_day(self) -> bool

get_TimeFlagDay() overload

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fn set_time_flag_day(self, value: impl Into<bool>)

set_TimeFlagDay(bool) overload

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fn get_time_flag_night(self) -> bool

get_TimeFlagNight() overload

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fn set_time_flag_night(self, value: impl Into<bool>)

set_TimeFlagNight(bool) overload

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fn get_best_rod_type(self) -> i32

get_BestRodType() overload

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fn set_best_rod_type(self, value: impl Into<i32>)

set_BestRodType(i32) overload

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fn get_texture_id(self) -> Il2CppString

get_TextureID() overload

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fn set_texture_id(self, value: impl Into<Il2CppString>)

set_TextureID(::unity::Il2CppString) overload

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fn ctor(self)

.ctor() overload

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fn on_build(self)

OnBuild() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IFishingFishData> IFishingFishDataMethods for __T

Available on crate feature app-fishingfishdata only.