pub trait IFishingRodSelectMenu_RodItem: IBasicMenuItem {
Show 14 methods
// Provided methods
fn m_decide_event_handler(self) -> FishingRodSelectMenu_DecideEventHandler { ... }
fn set_m_decide_event_handler(
self,
value: FishingRodSelectMenu_DecideEventHandler,
) { ... }
fn m_menu_obj(self) -> GameObject { ... }
fn set_m_menu_obj(self, value: GameObject) { ... }
fn m_fish_list(self) -> List_1<ForecastFishData> { ... }
fn set_m_fish_list(self, value: List_1<ForecastFishData>) { ... }
fn m_result(self) -> StickType { ... }
fn set_m_result(self, value: StickType) { ... }
fn m_label(self) -> Il2CppString { ... }
fn set_m_label(self, value: Il2CppString) { ... }
fn m_item_trans(self) -> Transform { ... }
fn set_m_item_trans(self, value: Transform) { ... }
fn m_sprites(self) -> List_1<Sprite> { ... }
fn set_m_sprites(self, value: List_1<Sprite>) { ... }
}Provided Methods§
fn m_decide_event_handler(self) -> FishingRodSelectMenu_DecideEventHandler
fn set_m_decide_event_handler( self, value: FishingRodSelectMenu_DecideEventHandler, )
fn m_fish_list(self) -> List_1<ForecastFishData>
fn set_m_fish_list(self, value: List_1<ForecastFishData>)
fn m_result(self) -> StickType
fn set_m_result(self, value: StickType)
fn m_label(self) -> Il2CppString
fn set_m_label(self, value: Il2CppString)
fn m_item_trans(self) -> Transform
fn set_m_item_trans(self, value: Transform)
fn m_sprites(self) -> List_1<Sprite>
fn set_m_sprites(self, value: List_1<Sprite>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.