pub trait IGameSaveDataHeaderReader_HandleMethods: IGameSaveDataHeaderReader_Handle {
Show 13 methods
// Provided methods
fn ctor(self, type: impl Into<GameSaveData_Types>, index: impl Into<i32>) { ... }
fn is_running(self) -> bool { ... }
fn is_no_data(self) -> bool { ... }
fn is_succeeded(self) -> bool { ... }
fn is_failed(self) -> bool { ... }
fn get_type(self) -> GameSaveData_Types { ... }
fn set_type(self, value: impl Into<GameSaveData_Types>) { ... }
fn get_index(self) -> i32 { ... }
fn set_index(self, value: impl Into<i32>) { ... }
fn get_state(self) -> GameSaveDataHeaderReader_States { ... }
fn set_state(self, value: impl Into<GameSaveDataHeaderReader_States>) { ... }
fn get_header(self) -> GameSaveDataHeader { ... }
fn set_header(self, value: impl Into<GameSaveDataHeader>) { ... }
}Provided Methods§
Sourcefn ctor(self, type: impl Into<GameSaveData_Types>, index: impl Into<i32>)
fn ctor(self, type: impl Into<GameSaveData_Types>, index: impl Into<i32>)
.ctor(crate::app::gamesavedata::GameSaveData_Types, i32) overload
Sourcefn is_running(self) -> bool
fn is_running(self) -> bool
IsRunning() overload
Sourcefn is_no_data(self) -> bool
fn is_no_data(self) -> bool
IsNoData() overload
Sourcefn is_succeeded(self) -> bool
fn is_succeeded(self) -> bool
IsSucceeded() overload
Sourcefn get_type(self) -> GameSaveData_Types
fn get_type(self) -> GameSaveData_Types
get_Type() overload
Sourcefn set_type(self, value: impl Into<GameSaveData_Types>)
fn set_type(self, value: impl Into<GameSaveData_Types>)
set_Type(crate::app::gamesavedata::GameSaveData_Types) overload
Sourcefn get_state(self) -> GameSaveDataHeaderReader_States
fn get_state(self) -> GameSaveDataHeaderReader_States
get_State() overload
Sourcefn set_state(self, value: impl Into<GameSaveDataHeaderReader_States>)
fn set_state(self, value: impl Into<GameSaveDataHeaderReader_States>)
set_State(crate::app::gamesavedataheaderreader::GameSaveDataHeaderReader_States) overload
Sourcefn get_header(self) -> GameSaveDataHeader
fn get_header(self) -> GameSaveDataHeader
get_Header() overload
Sourcefn set_header(self, value: impl Into<GameSaveDataHeader>)
fn set_header(self, value: impl Into<GameSaveDataHeader>)
set_Header(crate::app::gamesavedataheader::GameSaveDataHeader) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameSaveDataHeaderReader_Handle> IGameSaveDataHeaderReader_HandleMethods for __T
Available on crate feature
app-gamesavedataheaderreader only.