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IGameSaveDataHeaderReader_HandleMethods

Trait IGameSaveDataHeaderReader_HandleMethods 

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pub trait IGameSaveDataHeaderReader_HandleMethods: IGameSaveDataHeaderReader_Handle {
Show 13 methods // Provided methods fn ctor(self, type: impl Into<GameSaveData_Types>, index: impl Into<i32>) { ... } fn is_running(self) -> bool { ... } fn is_no_data(self) -> bool { ... } fn is_succeeded(self) -> bool { ... } fn is_failed(self) -> bool { ... } fn get_type(self) -> GameSaveData_Types { ... } fn set_type(self, value: impl Into<GameSaveData_Types>) { ... } fn get_index(self) -> i32 { ... } fn set_index(self, value: impl Into<i32>) { ... } fn get_state(self) -> GameSaveDataHeaderReader_States { ... } fn set_state(self, value: impl Into<GameSaveDataHeaderReader_States>) { ... } fn get_header(self) -> GameSaveDataHeader { ... } fn set_header(self, value: impl Into<GameSaveDataHeader>) { ... }
}

Provided Methods§

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fn ctor(self, type: impl Into<GameSaveData_Types>, index: impl Into<i32>)

.ctor(crate::app::gamesavedata::GameSaveData_Types, i32) overload

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fn is_running(self) -> bool

IsRunning() overload

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fn is_no_data(self) -> bool

IsNoData() overload

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fn is_succeeded(self) -> bool

IsSucceeded() overload

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fn is_failed(self) -> bool

IsFailed() overload

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fn get_type(self) -> GameSaveData_Types

get_Type() overload

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fn set_type(self, value: impl Into<GameSaveData_Types>)

set_Type(crate::app::gamesavedata::GameSaveData_Types) overload

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fn get_index(self) -> i32

get_Index() overload

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fn set_index(self, value: impl Into<i32>)

set_Index(i32) overload

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fn get_state(self) -> GameSaveDataHeaderReader_States

get_State() overload

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fn set_state(self, value: impl Into<GameSaveDataHeaderReader_States>)

set_State(crate::app::gamesavedataheaderreader::GameSaveDataHeaderReader_States) overload

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fn get_header(self) -> GameSaveDataHeader

get_Header() overload

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fn set_header(self, value: impl Into<GameSaveDataHeader>)

set_Header(crate::app::gamesavedataheader::GameSaveDataHeader) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IGameSaveDataHeaderReader_Handle> IGameSaveDataHeaderReader_HandleMethods for __T

Available on crate feature app-gamesavedataheaderreader only.