pub trait IGameSaveDataHeaderReader_ProcRead: IProcInst {
// Provided methods
fn m_handle(self) -> GameSaveDataHeaderReader_Handle { ... }
fn set_m_handle(self, value: GameSaveDataHeaderReader_Handle) { ... }
fn m_save_data_handle(self) -> SaveDataReadHandle { ... }
fn set_m_save_data_handle(self, value: SaveDataReadHandle) { ... }
}Provided Methods§
fn m_handle(self) -> GameSaveDataHeaderReader_Handle
fn set_m_handle(self, value: GameSaveDataHeaderReader_Handle)
fn m_save_data_handle(self) -> SaveDataReadHandle
fn set_m_save_data_handle(self, value: SaveDataReadHandle)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.