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IGameSaveDataHeaderReader_ProcRead

Trait IGameSaveDataHeaderReader_ProcRead 

Source
pub trait IGameSaveDataHeaderReader_ProcRead: IProcInst {
    // Provided methods
    fn m_handle(self) -> GameSaveDataHeaderReader_Handle { ... }
    fn set_m_handle(self, value: GameSaveDataHeaderReader_Handle) { ... }
    fn m_save_data_handle(self) -> SaveDataReadHandle { ... }
    fn set_m_save_data_handle(self, value: SaveDataReadHandle) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§