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IGameSaveDataUtil_ProcDeleteAllMethods

Trait IGameSaveDataUtil_ProcDeleteAllMethods 

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pub trait IGameSaveDataUtil_ProcDeleteAllMethods: IGameSaveDataUtil_ProcDeleteAll {
    // Provided methods
    fn ctor(self) { ... }
    fn pause_exit_app(self) { ... }
    fn resume_exit_app(self) { ... }
    fn delete_all(self) { ... }
    fn is_running(self) -> bool { ... }
    fn write_global(self) { ... }
    fn result(self) { ... }
}

Provided Methods§

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fn ctor(self)

.ctor() overload

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fn pause_exit_app(self)

PauseExitApp() overload

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fn resume_exit_app(self)

ResumeExitApp() overload

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fn delete_all(self)

DeleteAll() overload

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fn is_running(self) -> bool

IsRunning() overload

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fn write_global(self)

WriteGlobal() overload

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fn result(self)

Result() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IGameSaveDataUtil_ProcDeleteAll> IGameSaveDataUtil_ProcDeleteAllMethods for __T

Available on crate feature app-gamesavedatautil only.