pub trait IGameSaveData_ProcReadMethods: IGameSaveData_ProcRead {
// Provided methods
fn ctor(self, save_data: impl Into<GameSaveData>) { ... }
fn message_open(self) { ... }
fn read(self) { ... }
fn deserialize(self) { ... }
fn cleanup_relay_user_global_data(self) { ... }
fn modify_for_parental_control(self) { ... }
fn is_showing(self) -> bool { ... }
}Provided Methods§
Sourcefn ctor(self, save_data: impl Into<GameSaveData>)
fn ctor(self, save_data: impl Into<GameSaveData>)
.ctor(crate::app::gamesavedata::GameSaveData) overload
Sourcefn message_open(self)
fn message_open(self)
MessageOpen() overload
Sourcefn deserialize(self)
fn deserialize(self)
Deserialize() overload
Sourcefn cleanup_relay_user_global_data(self)
fn cleanup_relay_user_global_data(self)
CleanupRelayUserGlobalData() overload
Sourcefn modify_for_parental_control(self)
fn modify_for_parental_control(self)
ModifyForParentalControl() overload
Sourcefn is_showing(self) -> bool
fn is_showing(self) -> bool
IsShowing() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IGameSaveData_ProcRead> IGameSaveData_ProcReadMethods for __T
Available on crate feature
app-gamesavedata only.