Skip to main content

IGameSaveData_ProcReadMethods

Trait IGameSaveData_ProcReadMethods 

Source
pub trait IGameSaveData_ProcReadMethods: IGameSaveData_ProcRead {
    // Provided methods
    fn ctor(self, save_data: impl Into<GameSaveData>) { ... }
    fn message_open(self) { ... }
    fn read(self) { ... }
    fn deserialize(self) { ... }
    fn cleanup_relay_user_global_data(self) { ... }
    fn modify_for_parental_control(self) { ... }
    fn is_showing(self) -> bool { ... }
}

Provided Methods§

Source

fn ctor(self, save_data: impl Into<GameSaveData>)

.ctor(crate::app::gamesavedata::GameSaveData) overload

Source

fn message_open(self)

MessageOpen() overload

Source

fn read(self)

Read() overload

Source

fn deserialize(self)

Deserialize() overload

Source

fn cleanup_relay_user_global_data(self)

CleanupRelayUserGlobalData() overload

Source

fn modify_for_parental_control(self)

ModifyForParentalControl() overload

Source

fn is_showing(self) -> bool

IsShowing() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IGameSaveData_ProcRead> IGameSaveData_ProcReadMethods for __T

Available on crate feature app-gamesavedata only.