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IGameSkip_ProcWaitTime

Trait IGameSkip_ProcWaitTime 

Source
pub trait IGameSkip_ProcWaitTime: IProcInst {
    // Provided methods
    fn m_wait_time(self) -> f32 { ... }
    fn set_m_wait_time(self, value: f32) { ... }
    fn m_delta_time(self) -> f32 { ... }
    fn set_m_delta_time(self, value: f32) { ... }
}

Provided Methods§

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fn m_wait_time(self) -> f32

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fn set_m_wait_time(self, value: f32)

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fn m_delta_time(self) -> f32

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fn set_m_delta_time(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§