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IGameUserRestartData_VariableWriterMethods

Trait IGameUserRestartData_VariableWriterMethods 

Source
pub trait IGameUserRestartData_VariableWriterMethods: IGameUserRestartData_VariableWriter {
    // Provided methods
    fn read(self, is_network: impl Into<bool>) { ... }
    fn read_2(self, header: impl Into<Il2CppString>) { ... }
    fn write(self) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn read(self, is_network: impl Into<bool>)

Read(bool) overload

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fn read_2(self, header: impl Into<Il2CppString>)

Read(::unity::Il2CppString) overload

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fn write(self)

Write() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IGameUserRestartData_VariableWriter> IGameUserRestartData_VariableWriterMethods for __T

Available on crate feature app-gameuserrestartdata only.