Skip to main content

IGmapSequence

Trait IGmapSequence 

Source
pub trait IGmapSequence: IProcSceneSequence_1<GmapSequence> {
Show 76 methods // Provided methods fn m_now_spot(self) -> GmapSpot { ... } fn set_m_now_spot(self, value: GmapSpot) { ... } fn m_changing_spot(self) -> GmapSpot { ... } fn set_m_changing_spot(self, value: GmapSpot) { ... } fn m_changing_path(self) -> GameObject { ... } fn set_m_changing_path(self, value: GameObject) { ... } fn m_dispos_spot(self) -> GmapSpot { ... } fn set_m_dispos_spot(self, value: GmapSpot) { ... } fn m_gmap_camera(self) -> GmapCamera { ... } fn set_m_gmap_camera(self, value: GmapCamera) { ... } fn m_path_controller(self) -> GmapCinemachineController { ... } fn set_m_path_controller(self, value: GmapCinemachineController) { ... } fn m_virtual_sphere(self) -> GameObject { ... } fn set_m_virtual_sphere(self, value: GameObject) { ... } fn m_whole_map(self) -> GmapWholeMapController { ... } fn set_m_whole_map(self, value: GmapWholeMapController) { ... } fn m_map_info(self) -> GmapMapInfoContent { ... } fn set_m_map_info(self, value: GmapMapInfoContent) { ... } fn m_encount_icon_root(self) -> EncountIconRoot { ... } fn set_m_encount_icon_root(self, value: EncountIconRoot) { ... } fn m_is_move_forward(self) -> bool { ... } fn set_m_is_move_forward(self, value: bool) { ... } fn m_next_spot(self) -> GmapSpot { ... } fn set_m_next_spot(self, value: GmapSpot) { ... } fn m_prev_spot(self) -> GmapSpot { ... } fn set_m_prev_spot(self, value: GmapSpot) { ... } fn m_paths(self) -> GameObject { ... } fn set_m_paths(self, value: GameObject) { ... } fn m_path_collection(self) -> GmapPathCollection { ... } fn set_m_path_collection(self, value: GmapPathCollection) { ... } fn m_auto_move_routes(self) -> List_1<GmapSpot> { ... } fn set_m_auto_move_routes(self, value: List_1<GmapSpot>) { ... } fn m_appeared_spot_list(self) -> List_1<GmapSpot> { ... } fn set_m_appeared_spot_list(self, value: List_1<GmapSpot>) { ... } fn m_is_appeared_encount(self) -> bool { ... } fn set_m_is_appeared_encount(self, value: bool) { ... } fn m_effect_parent(self) -> GameObject { ... } fn set_m_effect_parent(self, value: GameObject) { ... } fn appear_line_effect_path(self) -> Il2CppString { ... } fn set_appear_line_effect_path(self, value: Il2CppString) { ... } fn appear_symbol_effect_path(self) -> Il2CppString { ... } fn set_appear_symbol_effect_path(self, value: Il2CppString) { ... } fn appear_spot_effect_path(self) -> Il2CppString { ... } fn set_appear_spot_effect_path(self, value: Il2CppString) { ... } fn m_appear_line_effect(self) -> GameObject { ... } fn set_m_appear_line_effect(self, value: GameObject) { ... } fn m_is_initialized(self) -> bool { ... } fn set_m_is_initialized(self, value: bool) { ... } fn m_is_skipping(self) -> bool { ... } fn set_m_is_skipping(self, value: bool) { ... } fn m_cinema_scope(self) -> GmapCinemaScope { ... } fn set_m_cinema_scope(self, value: GmapCinemaScope) { ... } fn m_dlc_path_handle(self) -> TResourceHandle_1<GameObject> { ... } fn set_m_dlc_path_handle(self, value: TResourceHandle_1<GameObject>) { ... } fn m_dlc_spot_handle(self) -> TResourceHandle_1<GameObject> { ... } fn set_m_dlc_spot_handle(self, value: TResourceHandle_1<GameObject>) { ... } fn m_dlc_path(self) -> GameObject { ... } fn set_m_dlc_path(self, value: GameObject) { ... } fn m_dlc_spot(self) -> GameObject { ... } fn set_m_dlc_spot(self, value: GameObject) { ... } fn m_is_encount_appear_of_main(self) -> bool { ... } fn set_m_is_encount_appear_of_main(self, value: bool) { ... } fn m_is_encount_appear_of_god(self) -> bool { ... } fn set_m_is_encount_appear_of_god(self, value: bool) { ... } fn m_is_encount_appear_of_evil(self) -> bool { ... } fn set_m_is_encount_appear_of_evil(self, value: bool) { ... } fn m_g002_symbol_path(self) -> Il2CppString { ... } fn set_m_g002_symbol_path(self, value: Il2CppString) { ... } fn m_g004_symbol_path(self) -> Il2CppString { ... } fn set_m_g004_symbol_path(self, value: Il2CppString) { ... } fn m_g005_symbol_path(self) -> Il2CppString { ... } fn set_m_g005_symbol_path(self, value: Il2CppString) { ... } fn m_g003_symbol_path(self) -> Il2CppString { ... } fn set_m_g003_symbol_path(self, value: Il2CppString) { ... } fn m_g006_symbol_path(self) -> Il2CppString { ... } fn set_m_g006_symbol_path(self, value: Il2CppString) { ... }
}

Provided Methods§

Source

fn m_now_spot(self) -> GmapSpot

Source

fn set_m_now_spot(self, value: GmapSpot)

Source

fn m_changing_spot(self) -> GmapSpot

Source

fn set_m_changing_spot(self, value: GmapSpot)

Source

fn m_changing_path(self) -> GameObject

Source

fn set_m_changing_path(self, value: GameObject)

Source

fn m_dispos_spot(self) -> GmapSpot

Source

fn set_m_dispos_spot(self, value: GmapSpot)

Source

fn m_gmap_camera(self) -> GmapCamera

Source

fn set_m_gmap_camera(self, value: GmapCamera)

Source

fn m_path_controller(self) -> GmapCinemachineController

Source

fn set_m_path_controller(self, value: GmapCinemachineController)

Source

fn m_virtual_sphere(self) -> GameObject

Source

fn set_m_virtual_sphere(self, value: GameObject)

Source

fn m_whole_map(self) -> GmapWholeMapController

Source

fn set_m_whole_map(self, value: GmapWholeMapController)

Source

fn m_map_info(self) -> GmapMapInfoContent

Source

fn set_m_map_info(self, value: GmapMapInfoContent)

Source

fn m_encount_icon_root(self) -> EncountIconRoot

Source

fn set_m_encount_icon_root(self, value: EncountIconRoot)

Source

fn m_is_move_forward(self) -> bool

Source

fn set_m_is_move_forward(self, value: bool)

Source

fn m_next_spot(self) -> GmapSpot

Source

fn set_m_next_spot(self, value: GmapSpot)

Source

fn m_prev_spot(self) -> GmapSpot

Source

fn set_m_prev_spot(self, value: GmapSpot)

Source

fn m_paths(self) -> GameObject

Source

fn set_m_paths(self, value: GameObject)

Source

fn m_path_collection(self) -> GmapPathCollection

Source

fn set_m_path_collection(self, value: GmapPathCollection)

Source

fn m_auto_move_routes(self) -> List_1<GmapSpot>

Source

fn set_m_auto_move_routes(self, value: List_1<GmapSpot>)

Source

fn m_appeared_spot_list(self) -> List_1<GmapSpot>

Source

fn set_m_appeared_spot_list(self, value: List_1<GmapSpot>)

Source

fn m_is_appeared_encount(self) -> bool

Source

fn set_m_is_appeared_encount(self, value: bool)

Source

fn m_effect_parent(self) -> GameObject

Source

fn set_m_effect_parent(self, value: GameObject)

Source

fn appear_line_effect_path(self) -> Il2CppString

Source

fn set_appear_line_effect_path(self, value: Il2CppString)

Source

fn appear_symbol_effect_path(self) -> Il2CppString

Source

fn set_appear_symbol_effect_path(self, value: Il2CppString)

Source

fn appear_spot_effect_path(self) -> Il2CppString

Source

fn set_appear_spot_effect_path(self, value: Il2CppString)

Source

fn m_appear_line_effect(self) -> GameObject

Source

fn set_m_appear_line_effect(self, value: GameObject)

Source

fn m_is_initialized(self) -> bool

Source

fn set_m_is_initialized(self, value: bool)

Source

fn m_is_skipping(self) -> bool

Source

fn set_m_is_skipping(self, value: bool)

Source

fn m_cinema_scope(self) -> GmapCinemaScope

Source

fn set_m_cinema_scope(self, value: GmapCinemaScope)

Source

fn m_dlc_path_handle(self) -> TResourceHandle_1<GameObject>

Source

fn set_m_dlc_path_handle(self, value: TResourceHandle_1<GameObject>)

Source

fn m_dlc_spot_handle(self) -> TResourceHandle_1<GameObject>

Source

fn set_m_dlc_spot_handle(self, value: TResourceHandle_1<GameObject>)

Source

fn m_dlc_path(self) -> GameObject

Source

fn set_m_dlc_path(self, value: GameObject)

Source

fn m_dlc_spot(self) -> GameObject

Source

fn set_m_dlc_spot(self, value: GameObject)

Source

fn m_is_encount_appear_of_main(self) -> bool

Source

fn set_m_is_encount_appear_of_main(self, value: bool)

Source

fn m_is_encount_appear_of_god(self) -> bool

Source

fn set_m_is_encount_appear_of_god(self, value: bool)

Source

fn m_is_encount_appear_of_evil(self) -> bool

Source

fn set_m_is_encount_appear_of_evil(self, value: bool)

Source

fn m_g002_symbol_path(self) -> Il2CppString

Source

fn set_m_g002_symbol_path(self, value: Il2CppString)

Source

fn m_g004_symbol_path(self) -> Il2CppString

Source

fn set_m_g004_symbol_path(self, value: Il2CppString)

Source

fn m_g005_symbol_path(self) -> Il2CppString

Source

fn set_m_g005_symbol_path(self, value: Il2CppString)

Source

fn m_g003_symbol_path(self) -> Il2CppString

Source

fn set_m_g003_symbol_path(self, value: Il2CppString)

Source

fn m_g006_symbol_path(self) -> Il2CppString

Source

fn set_m_g006_symbol_path(self, value: Il2CppString)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§