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IGmapSequence_GmapFreeCameraSequence

Trait IGmapSequence_GmapFreeCameraSequence 

Source
pub trait IGmapSequence_GmapFreeCameraSequence: IProcInst {
Show 16 methods // Provided methods fn m_root(self) -> GameObject { ... } fn set_m_root(self, value: GameObject) { ... } fn m_angle_x(self) -> f32 { ... } fn set_m_angle_x(self, value: f32) { ... } fn m_angle_z(self) -> f32 { ... } fn set_m_angle_z(self, value: f32) { ... } fn m_start_position(self) -> Vector3 { ... } fn set_m_start_position(self, value: Vector3) { ... } fn m_cache_position(self) -> Vector3 { ... } fn set_m_cache_position(self, value: Vector3) { ... } fn m_disable_flag(self) -> GmapSequence_GmapFreeCameraSequence_DirFlagField { ... } fn set_m_disable_flag( self, value: GmapSequence_GmapFreeCameraSequence_DirFlagField, ) { ... } fn m_angle_limit(self) -> Array<f32> { ... } fn set_m_angle_limit(self, value: Array<f32>) { ... } fn m_camera(self) -> GmapCamera { ... } fn set_m_camera(self, value: GmapCamera) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§