pub trait IGmapSequence_GmapFreeCameraSequence: IProcInst {
Show 16 methods
// Provided methods
fn m_root(self) -> GameObject { ... }
fn set_m_root(self, value: GameObject) { ... }
fn m_angle_x(self) -> f32 { ... }
fn set_m_angle_x(self, value: f32) { ... }
fn m_angle_z(self) -> f32 { ... }
fn set_m_angle_z(self, value: f32) { ... }
fn m_start_position(self) -> Vector3 { ... }
fn set_m_start_position(self, value: Vector3) { ... }
fn m_cache_position(self) -> Vector3 { ... }
fn set_m_cache_position(self, value: Vector3) { ... }
fn m_disable_flag(self) -> GmapSequence_GmapFreeCameraSequence_DirFlagField { ... }
fn set_m_disable_flag(
self,
value: GmapSequence_GmapFreeCameraSequence_DirFlagField,
) { ... }
fn m_angle_limit(self) -> Array<f32> { ... }
fn set_m_angle_limit(self, value: Array<f32>) { ... }
fn m_camera(self) -> GmapCamera { ... }
fn set_m_camera(self, value: GmapCamera) { ... }
}Provided Methods§
fn m_root(self) -> GameObject
fn set_m_root(self, value: GameObject)
fn m_angle_x(self) -> f32
fn set_m_angle_x(self, value: f32)
fn m_angle_z(self) -> f32
fn set_m_angle_z(self, value: f32)
fn m_start_position(self) -> Vector3
fn set_m_start_position(self, value: Vector3)
fn m_cache_position(self) -> Vector3
fn set_m_cache_position(self, value: Vector3)
fn m_disable_flag(self) -> GmapSequence_GmapFreeCameraSequence_DirFlagField
fn set_m_disable_flag( self, value: GmapSequence_GmapFreeCameraSequence_DirFlagField, )
fn m_angle_limit(self) -> Array<f32>
fn set_m_angle_limit(self, value: Array<f32>)
fn m_camera(self) -> GmapCamera
fn set_m_camera(self, value: GmapCamera)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.