pub trait IGodSelectRoot: IMonoBehaviour {
// Provided methods
fn m_ring_info(self) -> GameObject { ... }
fn set_m_ring_info(self, value: GameObject) { ... }
fn m_god_list_root(self) -> GameObject { ... }
fn set_m_god_list_root(self, value: GameObject) { ... }
fn m_ring_info_controller(self) -> RingInfoController { ... }
fn set_m_ring_info_controller(self, value: RingInfoController) { ... }
fn m_refine_ring_info_window(self) -> RefineRingInfoWindow { ... }
fn set_m_refine_ring_info_window(self, value: RefineRingInfoWindow) { ... }
fn m_decide_event_handler(self) -> GodUnitSelectMenu_DecideEventHandler { ... }
fn set_m_decide_event_handler(
self,
value: GodUnitSelectMenu_DecideEventHandler,
) { ... }
}Provided Methods§
fn m_ring_info(self) -> GameObject
fn set_m_ring_info(self, value: GameObject)
fn m_god_list_root(self) -> GameObject
fn set_m_god_list_root(self, value: GameObject)
fn m_ring_info_controller(self) -> RingInfoController
fn set_m_ring_info_controller(self, value: RingInfoController)
fn m_refine_ring_info_window(self) -> RefineRingInfoWindow
fn set_m_refine_ring_info_window(self, value: RefineRingInfoWindow)
fn m_decide_event_handler(self) -> GodUnitSelectMenu_DecideEventHandler
fn set_m_decide_event_handler(self, value: GodUnitSelectMenu_DecideEventHandler)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.