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IHubEnvSub

Trait IHubEnvSub 

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pub trait IHubEnvSub: IMonoBehaviour {
Show 44 methods // Provided methods fn m_edit_timezone_type(self) -> HubUtil_TimezoneType { ... } fn set_m_edit_timezone_type(self, value: HubUtil_TimezoneType) { ... } fn m_morning_fog_color(self) -> Color { ... } fn set_m_morning_fog_color(self, value: Color) { ... } fn m_morning_fog_start(self) -> f32 { ... } fn set_m_morning_fog_start(self, value: f32) { ... } fn m_morning_fog_end(self) -> f32 { ... } fn set_m_morning_fog_end(self, value: f32) { ... } fn m_day_fog_color(self) -> Color { ... } fn set_m_day_fog_color(self, value: Color) { ... } fn m_day_fog_start(self) -> f32 { ... } fn set_m_day_fog_start(self, value: f32) { ... } fn m_day_fog_end(self) -> f32 { ... } fn set_m_day_fog_end(self, value: f32) { ... } fn m_evening_fog_color(self) -> Color { ... } fn set_m_evening_fog_color(self, value: Color) { ... } fn m_evening_fog_start(self) -> f32 { ... } fn set_m_evening_fog_start(self, value: f32) { ... } fn m_evening_fog_end(self) -> f32 { ... } fn set_m_evening_fog_end(self, value: f32) { ... } fn m_night_fog_color(self) -> Color { ... } fn set_m_night_fog_color(self, value: Color) { ... } fn m_night_fog_start(self) -> f32 { ... } fn set_m_night_fog_start(self, value: f32) { ... } fn m_night_fog_end(self) -> f32 { ... } fn set_m_night_fog_end(self, value: f32) { ... } fn m_morning(self) -> GameObject { ... } fn set_m_morning(self, value: GameObject) { ... } fn m_day(self) -> GameObject { ... } fn set_m_day(self, value: GameObject) { ... } fn m_evening(self) -> GameObject { ... } fn set_m_evening(self, value: GameObject) { ... } fn m_night(self) -> GameObject { ... } fn set_m_night(self, value: GameObject) { ... } fn m_timezone_type(self) -> HubUtil_TimezoneType { ... } fn set_m_timezone_type(self, value: HubUtil_TimezoneType) { ... } fn m_prev_depth(self) -> i32 { ... } fn set_m_prev_depth(self, value: i32) { ... } fn m_prev_fog_color(self) -> Color { ... } fn set_m_prev_fog_color(self, value: Color) { ... } fn m_prev_fog_start(self) -> f32 { ... } fn set_m_prev_fog_start(self, value: f32) { ... } fn m_prev_fog_end(self) -> f32 { ... } fn set_m_prev_fog_end(self, value: f32) { ... }
}

Provided Methods§

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fn m_edit_timezone_type(self) -> HubUtil_TimezoneType

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fn set_m_edit_timezone_type(self, value: HubUtil_TimezoneType)

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fn m_morning_fog_color(self) -> Color

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fn set_m_morning_fog_color(self, value: Color)

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fn m_morning_fog_start(self) -> f32

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fn set_m_morning_fog_start(self, value: f32)

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fn m_morning_fog_end(self) -> f32

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fn set_m_morning_fog_end(self, value: f32)

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fn m_day_fog_color(self) -> Color

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fn set_m_day_fog_color(self, value: Color)

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fn m_day_fog_start(self) -> f32

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fn set_m_day_fog_start(self, value: f32)

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fn m_day_fog_end(self) -> f32

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fn set_m_day_fog_end(self, value: f32)

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fn m_evening_fog_color(self) -> Color

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fn set_m_evening_fog_color(self, value: Color)

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fn m_evening_fog_start(self) -> f32

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fn set_m_evening_fog_start(self, value: f32)

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fn m_evening_fog_end(self) -> f32

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fn set_m_evening_fog_end(self, value: f32)

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fn m_night_fog_color(self) -> Color

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fn set_m_night_fog_color(self, value: Color)

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fn m_night_fog_start(self) -> f32

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fn set_m_night_fog_start(self, value: f32)

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fn m_night_fog_end(self) -> f32

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fn set_m_night_fog_end(self, value: f32)

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fn m_morning(self) -> GameObject

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fn set_m_morning(self, value: GameObject)

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fn m_day(self) -> GameObject

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fn set_m_day(self, value: GameObject)

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fn m_evening(self) -> GameObject

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fn set_m_evening(self, value: GameObject)

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fn m_night(self) -> GameObject

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fn set_m_night(self, value: GameObject)

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fn m_timezone_type(self) -> HubUtil_TimezoneType

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fn set_m_timezone_type(self, value: HubUtil_TimezoneType)

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fn m_prev_depth(self) -> i32

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fn set_m_prev_depth(self, value: i32)

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fn m_prev_fog_color(self) -> Color

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fn set_m_prev_fog_color(self, value: Color)

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fn m_prev_fog_start(self) -> f32

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fn set_m_prev_fog_start(self, value: f32)

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fn m_prev_fog_end(self) -> f32

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fn set_m_prev_fog_end(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§