pub trait IHubEnvSub: IMonoBehaviour {
Show 44 methods
// Provided methods
fn m_edit_timezone_type(self) -> HubUtil_TimezoneType { ... }
fn set_m_edit_timezone_type(self, value: HubUtil_TimezoneType) { ... }
fn m_morning_fog_color(self) -> Color { ... }
fn set_m_morning_fog_color(self, value: Color) { ... }
fn m_morning_fog_start(self) -> f32 { ... }
fn set_m_morning_fog_start(self, value: f32) { ... }
fn m_morning_fog_end(self) -> f32 { ... }
fn set_m_morning_fog_end(self, value: f32) { ... }
fn m_day_fog_color(self) -> Color { ... }
fn set_m_day_fog_color(self, value: Color) { ... }
fn m_day_fog_start(self) -> f32 { ... }
fn set_m_day_fog_start(self, value: f32) { ... }
fn m_day_fog_end(self) -> f32 { ... }
fn set_m_day_fog_end(self, value: f32) { ... }
fn m_evening_fog_color(self) -> Color { ... }
fn set_m_evening_fog_color(self, value: Color) { ... }
fn m_evening_fog_start(self) -> f32 { ... }
fn set_m_evening_fog_start(self, value: f32) { ... }
fn m_evening_fog_end(self) -> f32 { ... }
fn set_m_evening_fog_end(self, value: f32) { ... }
fn m_night_fog_color(self) -> Color { ... }
fn set_m_night_fog_color(self, value: Color) { ... }
fn m_night_fog_start(self) -> f32 { ... }
fn set_m_night_fog_start(self, value: f32) { ... }
fn m_night_fog_end(self) -> f32 { ... }
fn set_m_night_fog_end(self, value: f32) { ... }
fn m_morning(self) -> GameObject { ... }
fn set_m_morning(self, value: GameObject) { ... }
fn m_day(self) -> GameObject { ... }
fn set_m_day(self, value: GameObject) { ... }
fn m_evening(self) -> GameObject { ... }
fn set_m_evening(self, value: GameObject) { ... }
fn m_night(self) -> GameObject { ... }
fn set_m_night(self, value: GameObject) { ... }
fn m_timezone_type(self) -> HubUtil_TimezoneType { ... }
fn set_m_timezone_type(self, value: HubUtil_TimezoneType) { ... }
fn m_prev_depth(self) -> i32 { ... }
fn set_m_prev_depth(self, value: i32) { ... }
fn m_prev_fog_color(self) -> Color { ... }
fn set_m_prev_fog_color(self, value: Color) { ... }
fn m_prev_fog_start(self) -> f32 { ... }
fn set_m_prev_fog_start(self, value: f32) { ... }
fn m_prev_fog_end(self) -> f32 { ... }
fn set_m_prev_fog_end(self, value: f32) { ... }
}Provided Methods§
fn m_edit_timezone_type(self) -> HubUtil_TimezoneType
fn set_m_edit_timezone_type(self, value: HubUtil_TimezoneType)
fn m_morning_fog_color(self) -> Color
fn set_m_morning_fog_color(self, value: Color)
fn m_morning_fog_start(self) -> f32
fn set_m_morning_fog_start(self, value: f32)
fn m_morning_fog_end(self) -> f32
fn set_m_morning_fog_end(self, value: f32)
fn m_day_fog_color(self) -> Color
fn set_m_day_fog_color(self, value: Color)
fn m_day_fog_start(self) -> f32
fn set_m_day_fog_start(self, value: f32)
fn m_day_fog_end(self) -> f32
fn set_m_day_fog_end(self, value: f32)
fn m_evening_fog_color(self) -> Color
fn set_m_evening_fog_color(self, value: Color)
fn m_evening_fog_start(self) -> f32
fn set_m_evening_fog_start(self, value: f32)
fn m_evening_fog_end(self) -> f32
fn set_m_evening_fog_end(self, value: f32)
fn m_night_fog_color(self) -> Color
fn set_m_night_fog_color(self, value: Color)
fn m_night_fog_start(self) -> f32
fn set_m_night_fog_start(self, value: f32)
fn m_night_fog_end(self) -> f32
fn set_m_night_fog_end(self, value: f32)
fn m_morning(self) -> GameObject
fn set_m_morning(self, value: GameObject)
fn m_day(self) -> GameObject
fn set_m_day(self, value: GameObject)
fn m_evening(self) -> GameObject
fn set_m_evening(self, value: GameObject)
fn m_night(self) -> GameObject
fn set_m_night(self, value: GameObject)
fn m_timezone_type(self) -> HubUtil_TimezoneType
fn set_m_timezone_type(self, value: HubUtil_TimezoneType)
fn m_prev_depth(self) -> i32
fn set_m_prev_depth(self, value: i32)
fn m_prev_fog_color(self) -> Color
fn set_m_prev_fog_color(self, value: Color)
fn m_prev_fog_start(self) -> f32
fn set_m_prev_fog_start(self, value: f32)
fn m_prev_fog_end(self) -> f32
fn set_m_prev_fog_end(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.