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IHubLensFlare

Trait IHubLensFlare 

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pub trait IHubLensFlare: IMonoBehaviour {
Show 14 methods // Provided methods fn flare_scale(self) -> f32 { ... } fn set_flare_scale(self, value: f32) { ... } fn flare_max_size(self) -> f32 { ... } fn set_flare_max_size(self, value: f32) { ... } fn flare_z(self) -> f32 { ... } fn set_flare_z(self, value: f32) { ... } fn rotate_v(self) -> f32 { ... } fn set_rotate_v(self, value: f32) { ... } fn m_flare(self) -> List_1<HubLensFlare_Flare> { ... } fn set_m_flare(self, value: List_1<HubLensFlare_Flare>) { ... } fn m_sun_position(self) -> Vector3 { ... } fn set_m_sun_position(self, value: Vector3) { ... } fn m_light(self) -> GameObject { ... } fn set_m_light(self, value: GameObject) { ... }
}

Provided Methods§

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fn flare_scale(self) -> f32

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fn set_flare_scale(self, value: f32)

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fn flare_max_size(self) -> f32

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fn set_flare_max_size(self, value: f32)

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fn flare_z(self) -> f32

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fn set_flare_z(self, value: f32)

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fn rotate_v(self) -> f32

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fn set_rotate_v(self, value: f32)

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fn m_flare(self) -> List_1<HubLensFlare_Flare>

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fn set_m_flare(self, value: List_1<HubLensFlare_Flare>)

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fn m_sun_position(self) -> Vector3

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fn set_m_sun_position(self, value: Vector3)

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fn m_light(self) -> GameObject

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fn set_m_light(self, value: GameObject)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§