pub trait IHubParams: IMonoBehaviour {
Show 36 methods
// Provided methods
fn m_display_unit_num(self) -> i32 { ... }
fn set_m_display_unit_num(self, value: i32) { ... }
fn m_pad_threshold(self) -> f32 { ... }
fn set_m_pad_threshold(self, value: f32) { ... }
fn m_max_speed(self) -> f32 { ... }
fn set_m_max_speed(self, value: f32) { ... }
fn m_accel(self) -> f32 { ... }
fn set_m_accel(self, value: f32) { ... }
fn m_decel(self) -> f32 { ... }
fn set_m_decel(self, value: f32) { ... }
fn m_rotate_speed_rate(self) -> f32 { ... }
fn set_m_rotate_speed_rate(self, value: f32) { ... }
fn m_dash_stop_time(self) -> f32 { ... }
fn set_m_dash_stop_time(self, value: f32) { ... }
fn m_speed_curve(self) -> AnimationCurve { ... }
fn set_m_speed_curve(self, value: AnimationCurve) { ... }
fn m_dash_speed_intensity(self) -> f32 { ... }
fn set_m_dash_speed_intensity(self, value: f32) { ... }
fn m_gravity_y(self) -> f32 { ... }
fn set_m_gravity_y(self, value: f32) { ... }
fn m_turn_curve(self) -> AnimationCurve { ... }
fn set_m_turn_curve(self, value: AnimationCurve) { ... }
fn m_min_look_at_dist(self) -> f32 { ... }
fn set_m_min_look_at_dist(self, value: f32) { ... }
fn m_max_look_at_dist(self) -> f32 { ... }
fn set_m_max_look_at_dist(self, value: f32) { ... }
fn m_player_body_weight(self) -> f32 { ... }
fn set_m_player_body_weight(self, value: f32) { ... }
fn m_player_head_weight(self) -> f32 { ... }
fn set_m_player_head_weight(self, value: f32) { ... }
fn m_others_body_weight(self) -> f32 { ... }
fn set_m_others_body_weight(self, value: f32) { ... }
fn m_others_head_weight(self) -> f32 { ... }
fn set_m_others_head_weight(self, value: f32) { ... }
fn m_allowance(self) -> f32 { ... }
fn set_m_allowance(self, value: f32) { ... }
}Provided Methods§
fn m_display_unit_num(self) -> i32
fn set_m_display_unit_num(self, value: i32)
fn m_pad_threshold(self) -> f32
fn set_m_pad_threshold(self, value: f32)
fn m_max_speed(self) -> f32
fn set_m_max_speed(self, value: f32)
fn m_accel(self) -> f32
fn set_m_accel(self, value: f32)
fn m_decel(self) -> f32
fn set_m_decel(self, value: f32)
fn m_rotate_speed_rate(self) -> f32
fn set_m_rotate_speed_rate(self, value: f32)
fn m_dash_stop_time(self) -> f32
fn set_m_dash_stop_time(self, value: f32)
fn m_speed_curve(self) -> AnimationCurve
fn set_m_speed_curve(self, value: AnimationCurve)
fn m_dash_speed_intensity(self) -> f32
fn set_m_dash_speed_intensity(self, value: f32)
fn m_gravity_y(self) -> f32
fn set_m_gravity_y(self, value: f32)
fn m_turn_curve(self) -> AnimationCurve
fn set_m_turn_curve(self, value: AnimationCurve)
fn m_min_look_at_dist(self) -> f32
fn set_m_min_look_at_dist(self, value: f32)
fn m_max_look_at_dist(self) -> f32
fn set_m_max_look_at_dist(self, value: f32)
fn m_player_body_weight(self) -> f32
fn set_m_player_body_weight(self, value: f32)
fn m_player_head_weight(self) -> f32
fn set_m_player_head_weight(self, value: f32)
fn m_others_body_weight(self) -> f32
fn set_m_others_body_weight(self, value: f32)
fn m_others_head_weight(self) -> f32
fn set_m_others_head_weight(self, value: f32)
fn m_allowance(self) -> f32
fn set_m_allowance(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.