pub trait IHubPlayCamera: IProcInst {
// Provided methods
fn camera_object(self) -> GameObject { ... }
fn set_camera_object(self, value: GameObject) { ... }
fn main_camera(self) -> GameObject { ... }
fn set_main_camera(self, value: GameObject) { ... }
fn m_distance(self) -> List_1<f32> { ... }
fn set_m_distance(self, value: List_1<f32>) { ... }
}Provided Methods§
fn camera_object(self) -> GameObject
fn set_camera_object(self, value: GameObject)
fn main_camera(self) -> GameObject
fn set_main_camera(self, value: GameObject)
fn m_distance(self) -> List_1<f32>
fn set_m_distance(self, value: List_1<f32>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.