pub trait IHubPlayTalkAfter_ReplacePersonMethods: IHubPlayTalkAfter_ReplacePerson {
// Provided methods
fn is_change_person(self) -> bool { ... }
fn setup_unit(
self,
locator: impl Into<GameObject>,
pid: impl Into<Il2CppString>,
) { ... }
fn reset_unit(self, locator_name: impl Into<Il2CppString>) { ... }
fn is_loading(self) -> bool { ... }
fn prepare_change_person(self) { ... }
fn change_person(self) { ... }
fn change_person_after(self) { ... }
fn call_person_voice(self) { ... }
fn reset_person(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn is_change_person(self) -> bool
fn is_change_person(self) -> bool
IsChangePerson() overload
Sourcefn setup_unit(
self,
locator: impl Into<GameObject>,
pid: impl Into<Il2CppString>,
)
fn setup_unit( self, locator: impl Into<GameObject>, pid: impl Into<Il2CppString>, )
SetupUnit(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload
Sourcefn reset_unit(self, locator_name: impl Into<Il2CppString>)
fn reset_unit(self, locator_name: impl Into<Il2CppString>)
ResetUnit(::unity::Il2CppString) overload
Sourcefn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overload
Sourcefn prepare_change_person(self)
fn prepare_change_person(self)
PrepareChangePerson() overload
Sourcefn change_person(self)
fn change_person(self)
ChangePerson() overload
Sourcefn change_person_after(self)
fn change_person_after(self)
ChangePersonAfter() overload
Sourcefn call_person_voice(self)
fn call_person_voice(self)
CallPersonVoice() overload
Sourcefn reset_person(self)
fn reset_person(self)
ResetPerson() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IHubPlayTalkAfter_ReplacePerson> IHubPlayTalkAfter_ReplacePersonMethods for __T
Available on crate feature
app-hubplaytalkafter only.