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IHubPlayTalkAfter_ReplacePersonMethods

Trait IHubPlayTalkAfter_ReplacePersonMethods 

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pub trait IHubPlayTalkAfter_ReplacePersonMethods: IHubPlayTalkAfter_ReplacePerson {
    // Provided methods
    fn is_change_person(self) -> bool { ... }
    fn setup_unit(
        self,
        locator: impl Into<GameObject>,
        pid: impl Into<Il2CppString>,
    ) { ... }
    fn reset_unit(self, locator_name: impl Into<Il2CppString>) { ... }
    fn is_loading(self) -> bool { ... }
    fn prepare_change_person(self) { ... }
    fn change_person(self) { ... }
    fn change_person_after(self) { ... }
    fn call_person_voice(self) { ... }
    fn reset_person(self) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn is_change_person(self) -> bool

IsChangePerson() overload

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fn setup_unit( self, locator: impl Into<GameObject>, pid: impl Into<Il2CppString>, )

SetupUnit(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overload

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fn reset_unit(self, locator_name: impl Into<Il2CppString>)

ResetUnit(::unity::Il2CppString) overload

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fn is_loading(self) -> bool

IsLoading() overload

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fn prepare_change_person(self)

PrepareChangePerson() overload

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fn change_person(self)

ChangePerson() overload

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fn change_person_after(self)

ChangePersonAfter() overload

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fn call_person_voice(self)

CallPersonVoice() overload

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fn reset_person(self)

ResetPerson() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IHubPlayTalkAfter_ReplacePerson> IHubPlayTalkAfter_ReplacePersonMethods for __T

Available on crate feature app-hubplaytalkafter only.