pub trait ILaterTalkSetter: IMonoBehaviour {
Show 28 methods
// Provided methods
fn chara_solo(self) -> GameObject { ... }
fn set_chara_solo(self, value: GameObject) { ... }
fn chara_pair(self) -> GameObject { ... }
fn set_chara_pair(self, value: GameObject) { ... }
fn main(self) -> LaterTalkSetter_UnitInfo { ... }
fn set_main(self, value: LaterTalkSetter_UnitInfo) { ... }
fn pair_left(self) -> LaterTalkSetter_UnitInfo { ... }
fn set_pair_left(self, value: LaterTalkSetter_UnitInfo) { ... }
fn pair_right(self) -> LaterTalkSetter_UnitInfo { ... }
fn set_pair_right(self, value: LaterTalkSetter_UnitInfo) { ... }
fn symbol(self) -> Image { ... }
fn set_symbol(self, value: Image) { ... }
fn main_text(self) -> TextMeshProUGUI { ... }
fn set_main_text(self, value: TextMeshProUGUI) { ... }
fn m_base_disp_time(self) -> f32 { ... }
fn set_m_base_disp_time(self, value: f32) { ... }
fn m_others_time(self) -> f32 { ... }
fn set_m_others_time(self, value: f32) { ... }
fn m_wait_time_after(self) -> f32 { ... }
fn set_m_wait_time_after(self, value: f32) { ... }
fn m_current_time(self) -> f32 { ... }
fn set_m_current_time(self, value: f32) { ... }
fn m_unit_data(self) -> List_1<LaterTalkSetter_UnitData> { ... }
fn set_m_unit_data(self, value: List_1<LaterTalkSetter_UnitData>) { ... }
fn m_unit_index(self) -> i32 { ... }
fn set_m_unit_index(self, value: i32) { ... }
fn m_start_time(self) -> f64 { ... }
fn set_m_start_time(self, value: f64) { ... }
}Provided Methods§
fn chara_solo(self) -> GameObject
fn set_chara_solo(self, value: GameObject)
fn chara_pair(self) -> GameObject
fn set_chara_pair(self, value: GameObject)
fn main(self) -> LaterTalkSetter_UnitInfo
fn set_main(self, value: LaterTalkSetter_UnitInfo)
fn pair_left(self) -> LaterTalkSetter_UnitInfo
fn set_pair_left(self, value: LaterTalkSetter_UnitInfo)
fn pair_right(self) -> LaterTalkSetter_UnitInfo
fn set_pair_right(self, value: LaterTalkSetter_UnitInfo)
fn symbol(self) -> Image
fn set_symbol(self, value: Image)
fn main_text(self) -> TextMeshProUGUI
fn set_main_text(self, value: TextMeshProUGUI)
fn m_base_disp_time(self) -> f32
fn set_m_base_disp_time(self, value: f32)
fn m_others_time(self) -> f32
fn set_m_others_time(self, value: f32)
fn m_wait_time_after(self) -> f32
fn set_m_wait_time_after(self, value: f32)
fn m_current_time(self) -> f32
fn set_m_current_time(self, value: f32)
fn m_unit_data(self) -> List_1<LaterTalkSetter_UnitData>
fn set_m_unit_data(self, value: List_1<LaterTalkSetter_UnitData>)
fn m_unit_index(self) -> i32
fn set_m_unit_index(self, value: i32)
fn m_start_time(self) -> f64
fn set_m_start_time(self, value: f64)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.