pub trait IMapAction_ProcRouteMove: IProcInst {
Show 28 methods
// Provided methods
fn m_actor(self) -> UnitActor { ... }
fn set_m_actor(self, value: UnitActor) { ... }
fn m_move_flag(self) -> MapMoveFlag { ... }
fn set_m_move_flag(self, value: MapMoveFlag) { ... }
fn m_routes(self) -> Array<Dir_Type> { ... }
fn set_m_routes(self, value: Array<Dir_Type>) { ... }
fn m_route_count(self) -> i32 { ... }
fn set_m_route_count(self, value: i32) { ... }
fn m_position(self) -> Vector3 { ... }
fn set_m_position(self, value: Vector3) { ... }
fn m_from_x(self) -> i32 { ... }
fn set_m_from_x(self, value: i32) { ... }
fn m_from_z(self) -> i32 { ... }
fn set_m_from_z(self, value: i32) { ... }
fn m_to_x(self) -> i32 { ... }
fn set_m_to_x(self, value: i32) { ... }
fn m_to_z(self) -> i32 { ... }
fn set_m_to_z(self, value: i32) { ... }
fn m_spline(self) -> MapAction_ProcRouteMove_Spline { ... }
fn set_m_spline(self, value: MapAction_ProcRouteMove_Spline) { ... }
fn m_fraction(self) -> f32 { ... }
fn set_m_fraction(self, value: f32) { ... }
fn m_distance(self) -> f32 { ... }
fn set_m_distance(self, value: f32) { ... }
fn m_is_pass(self) -> bool { ... }
fn set_m_is_pass(self, value: bool) { ... }
fn m_is_stay(self) -> bool { ... }
fn set_m_is_stay(self, value: bool) { ... }
}Provided Methods§
fn m_actor(self) -> UnitActor
fn set_m_actor(self, value: UnitActor)
fn m_move_flag(self) -> MapMoveFlag
fn set_m_move_flag(self, value: MapMoveFlag)
fn m_routes(self) -> Array<Dir_Type>
fn set_m_routes(self, value: Array<Dir_Type>)
fn m_route_count(self) -> i32
fn set_m_route_count(self, value: i32)
fn m_position(self) -> Vector3
fn set_m_position(self, value: Vector3)
fn m_from_x(self) -> i32
fn set_m_from_x(self, value: i32)
fn m_from_z(self) -> i32
fn set_m_from_z(self, value: i32)
fn m_to_x(self) -> i32
fn set_m_to_x(self, value: i32)
fn m_to_z(self) -> i32
fn set_m_to_z(self, value: i32)
fn m_spline(self) -> MapAction_ProcRouteMove_Spline
fn set_m_spline(self, value: MapAction_ProcRouteMove_Spline)
fn m_fraction(self) -> f32
fn set_m_fraction(self, value: f32)
fn m_distance(self) -> f32
fn set_m_distance(self, value: f32)
fn m_is_pass(self) -> bool
fn set_m_is_pass(self, value: bool)
fn m_is_stay(self) -> bool
fn set_m_is_stay(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.