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IMapAction_ProcRouteMove

Trait IMapAction_ProcRouteMove 

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pub trait IMapAction_ProcRouteMove: IProcInst {
Show 28 methods // Provided methods fn m_actor(self) -> UnitActor { ... } fn set_m_actor(self, value: UnitActor) { ... } fn m_move_flag(self) -> MapMoveFlag { ... } fn set_m_move_flag(self, value: MapMoveFlag) { ... } fn m_routes(self) -> Array<Dir_Type> { ... } fn set_m_routes(self, value: Array<Dir_Type>) { ... } fn m_route_count(self) -> i32 { ... } fn set_m_route_count(self, value: i32) { ... } fn m_position(self) -> Vector3 { ... } fn set_m_position(self, value: Vector3) { ... } fn m_from_x(self) -> i32 { ... } fn set_m_from_x(self, value: i32) { ... } fn m_from_z(self) -> i32 { ... } fn set_m_from_z(self, value: i32) { ... } fn m_to_x(self) -> i32 { ... } fn set_m_to_x(self, value: i32) { ... } fn m_to_z(self) -> i32 { ... } fn set_m_to_z(self, value: i32) { ... } fn m_spline(self) -> MapAction_ProcRouteMove_Spline { ... } fn set_m_spline(self, value: MapAction_ProcRouteMove_Spline) { ... } fn m_fraction(self) -> f32 { ... } fn set_m_fraction(self, value: f32) { ... } fn m_distance(self) -> f32 { ... } fn set_m_distance(self, value: f32) { ... } fn m_is_pass(self) -> bool { ... } fn set_m_is_pass(self, value: bool) { ... } fn m_is_stay(self) -> bool { ... } fn set_m_is_stay(self, value: bool) { ... }
}

Provided Methods§

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fn m_actor(self) -> UnitActor

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fn set_m_actor(self, value: UnitActor)

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fn m_move_flag(self) -> MapMoveFlag

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fn set_m_move_flag(self, value: MapMoveFlag)

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fn m_routes(self) -> Array<Dir_Type>

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fn set_m_routes(self, value: Array<Dir_Type>)

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fn m_route_count(self) -> i32

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fn set_m_route_count(self, value: i32)

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fn m_position(self) -> Vector3

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fn set_m_position(self, value: Vector3)

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fn m_from_x(self) -> i32

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fn set_m_from_x(self, value: i32)

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fn m_from_z(self) -> i32

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fn set_m_from_z(self, value: i32)

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fn m_to_x(self) -> i32

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fn set_m_to_x(self, value: i32)

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fn m_to_z(self) -> i32

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fn set_m_to_z(self, value: i32)

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fn m_spline(self) -> MapAction_ProcRouteMove_Spline

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fn set_m_spline(self, value: MapAction_ProcRouteMove_Spline)

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fn m_fraction(self) -> f32

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fn set_m_fraction(self, value: f32)

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fn m_distance(self) -> f32

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fn set_m_distance(self, value: f32)

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fn m_is_pass(self) -> bool

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fn set_m_is_pass(self, value: bool)

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fn m_is_stay(self) -> bool

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fn set_m_is_stay(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§