pub trait IMapBattleInfoSequence_AttackInfoMethods: IMapBattleInfoSequence_AttackInfo {
Show 24 methods
// Provided methods
fn get_side_type(self) -> BattleSide_Type { ... }
fn set_side_type(self, value: impl Into<BattleSide_Type>) { ... }
fn get_dead_side(self) -> BattleSide_Type { ... }
fn set_dead_side(self, value: impl Into<BattleSide_Type>) { ... }
fn get_offense_result(self) -> MapBattleInfoSequence_AttackInfo_SceneResult { ... }
fn set_offense_result(
self,
value: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>,
) { ... }
fn get_defense_result(self) -> MapBattleInfoSequence_AttackInfo_SceneResult { ... }
fn set_defense_result(
self,
value: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>,
) { ... }
fn get_force(self) -> Force_Type { ... }
fn set_force(self, value: impl Into<Force_Type>) { ... }
fn get_atk_string(self) -> Il2CppString { ... }
fn set_atk_string(self, value: impl Into<Il2CppString>) { ... }
fn get_self_damage(self) -> i32 { ... }
fn set_self_damage(self, value: impl Into<i32>) { ... }
fn get_receive_first_damage(self) -> i32 { ... }
fn set_receive_first_damage(self, value: impl Into<i32>) { ... }
fn get_send_first_damage(self) -> i32 { ... }
fn set_send_first_damage(self, value: impl Into<i32>) { ... }
fn get_is_heal(self) -> bool { ... }
fn set_is_heal(self, value: impl Into<bool>) { ... }
fn get_is_chain_atk(self) -> bool { ... }
fn set_is_chain_atk(self, value: impl Into<bool>) { ... }
fn set(
self,
side_type: impl Into<BattleSide_Type>,
dead_side: impl Into<BattleSide_Type>,
atk_string: impl Into<Il2CppString>,
self_damage: impl Into<i32>,
offense_result: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>,
defense_result: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>,
force: impl Into<Force_Type>,
is_heal: impl Into<bool>,
is_chain_atk: impl Into<bool>,
) -> (i32, i32) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_side_type(self) -> BattleSide_Type
fn get_side_type(self) -> BattleSide_Type
get_sideType() overload
Sourcefn set_side_type(self, value: impl Into<BattleSide_Type>)
fn set_side_type(self, value: impl Into<BattleSide_Type>)
set_sideType(crate::app::battleside::BattleSide_Type) overload
Sourcefn get_dead_side(self) -> BattleSide_Type
fn get_dead_side(self) -> BattleSide_Type
get_deadSide() overload
Sourcefn set_dead_side(self, value: impl Into<BattleSide_Type>)
fn set_dead_side(self, value: impl Into<BattleSide_Type>)
set_deadSide(crate::app::battleside::BattleSide_Type) overload
Sourcefn get_offense_result(self) -> MapBattleInfoSequence_AttackInfo_SceneResult
fn get_offense_result(self) -> MapBattleInfoSequence_AttackInfo_SceneResult
get_offenseResult() overload
Sourcefn set_offense_result(
self,
value: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>,
)
fn set_offense_result( self, value: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>, )
set_offenseResult(crate::app::mapbattleinfosequence::MapBattleInfoSequence_AttackInfo_SceneResult) overload
Sourcefn get_defense_result(self) -> MapBattleInfoSequence_AttackInfo_SceneResult
fn get_defense_result(self) -> MapBattleInfoSequence_AttackInfo_SceneResult
get_defenseResult() overload
Sourcefn set_defense_result(
self,
value: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>,
)
fn set_defense_result( self, value: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>, )
set_defenseResult(crate::app::mapbattleinfosequence::MapBattleInfoSequence_AttackInfo_SceneResult) overload
Sourcefn get_force(self) -> Force_Type
fn get_force(self) -> Force_Type
get_force() overload
Sourcefn set_force(self, value: impl Into<Force_Type>)
fn set_force(self, value: impl Into<Force_Type>)
set_force(crate::app::force::Force_Type) overload
Sourcefn get_atk_string(self) -> Il2CppString
fn get_atk_string(self) -> Il2CppString
get_atkString() overload
Sourcefn set_atk_string(self, value: impl Into<Il2CppString>)
fn set_atk_string(self, value: impl Into<Il2CppString>)
set_atkString(::unity::Il2CppString) overload
Sourcefn get_self_damage(self) -> i32
fn get_self_damage(self) -> i32
get_selfDamage() overload
Sourcefn set_self_damage(self, value: impl Into<i32>)
fn set_self_damage(self, value: impl Into<i32>)
set_selfDamage(i32) overload
Sourcefn get_receive_first_damage(self) -> i32
fn get_receive_first_damage(self) -> i32
get_receiveFirstDamage() overload
Sourcefn set_receive_first_damage(self, value: impl Into<i32>)
fn set_receive_first_damage(self, value: impl Into<i32>)
set_receiveFirstDamage(i32) overload
Sourcefn get_send_first_damage(self) -> i32
fn get_send_first_damage(self) -> i32
get_sendFirstDamage() overload
Sourcefn set_send_first_damage(self, value: impl Into<i32>)
fn set_send_first_damage(self, value: impl Into<i32>)
set_sendFirstDamage(i32) overload
Sourcefn get_is_heal(self) -> bool
fn get_is_heal(self) -> bool
get_isHeal() overload
Sourcefn set_is_heal(self, value: impl Into<bool>)
fn set_is_heal(self, value: impl Into<bool>)
set_isHeal(bool) overload
Sourcefn get_is_chain_atk(self) -> bool
fn get_is_chain_atk(self) -> bool
get_isChainAtk() overload
Sourcefn set_is_chain_atk(self, value: impl Into<bool>)
fn set_is_chain_atk(self, value: impl Into<bool>)
set_isChainAtk(bool) overload
Sourcefn set(
self,
side_type: impl Into<BattleSide_Type>,
dead_side: impl Into<BattleSide_Type>,
atk_string: impl Into<Il2CppString>,
self_damage: impl Into<i32>,
offense_result: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>,
defense_result: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>,
force: impl Into<Force_Type>,
is_heal: impl Into<bool>,
is_chain_atk: impl Into<bool>,
) -> (i32, i32)
fn set( self, side_type: impl Into<BattleSide_Type>, dead_side: impl Into<BattleSide_Type>, atk_string: impl Into<Il2CppString>, self_damage: impl Into<i32>, offense_result: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>, defense_result: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>, force: impl Into<Force_Type>, is_heal: impl Into<bool>, is_chain_atk: impl Into<bool>, ) -> (i32, i32)
Set(crate::app::battleside::BattleSide_Type, crate::app::battleside::BattleSide_Type, ::unity::Il2CppString, i32, *muti32, *muti32, crate::app::mapbattleinfosequence::MapBattleInfoSequence_AttackInfo_SceneResult, crate::app::mapbattleinfosequence::MapBattleInfoSequence_AttackInfo_SceneResult, crate::app::force::Force_Type, bool, bool) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapBattleInfoSequence_AttackInfo> IMapBattleInfoSequence_AttackInfoMethods for __T
app-mapbattleinfosequence only.