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IMapBattleInfoSequence_AttackInfoMethods

Trait IMapBattleInfoSequence_AttackInfoMethods 

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pub trait IMapBattleInfoSequence_AttackInfoMethods: IMapBattleInfoSequence_AttackInfo {
Show 24 methods // Provided methods fn get_side_type(self) -> BattleSide_Type { ... } fn set_side_type(self, value: impl Into<BattleSide_Type>) { ... } fn get_dead_side(self) -> BattleSide_Type { ... } fn set_dead_side(self, value: impl Into<BattleSide_Type>) { ... } fn get_offense_result(self) -> MapBattleInfoSequence_AttackInfo_SceneResult { ... } fn set_offense_result( self, value: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>, ) { ... } fn get_defense_result(self) -> MapBattleInfoSequence_AttackInfo_SceneResult { ... } fn set_defense_result( self, value: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>, ) { ... } fn get_force(self) -> Force_Type { ... } fn set_force(self, value: impl Into<Force_Type>) { ... } fn get_atk_string(self) -> Il2CppString { ... } fn set_atk_string(self, value: impl Into<Il2CppString>) { ... } fn get_self_damage(self) -> i32 { ... } fn set_self_damage(self, value: impl Into<i32>) { ... } fn get_receive_first_damage(self) -> i32 { ... } fn set_receive_first_damage(self, value: impl Into<i32>) { ... } fn get_send_first_damage(self) -> i32 { ... } fn set_send_first_damage(self, value: impl Into<i32>) { ... } fn get_is_heal(self) -> bool { ... } fn set_is_heal(self, value: impl Into<bool>) { ... } fn get_is_chain_atk(self) -> bool { ... } fn set_is_chain_atk(self, value: impl Into<bool>) { ... } fn set( self, side_type: impl Into<BattleSide_Type>, dead_side: impl Into<BattleSide_Type>, atk_string: impl Into<Il2CppString>, self_damage: impl Into<i32>, offense_result: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>, defense_result: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>, force: impl Into<Force_Type>, is_heal: impl Into<bool>, is_chain_atk: impl Into<bool>, ) -> (i32, i32) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_side_type(self) -> BattleSide_Type

get_sideType() overload

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fn set_side_type(self, value: impl Into<BattleSide_Type>)

set_sideType(crate::app::battleside::BattleSide_Type) overload

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fn get_dead_side(self) -> BattleSide_Type

get_deadSide() overload

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fn set_dead_side(self, value: impl Into<BattleSide_Type>)

set_deadSide(crate::app::battleside::BattleSide_Type) overload

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fn get_offense_result(self) -> MapBattleInfoSequence_AttackInfo_SceneResult

get_offenseResult() overload

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fn set_offense_result( self, value: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>, )

set_offenseResult(crate::app::mapbattleinfosequence::MapBattleInfoSequence_AttackInfo_SceneResult) overload

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fn get_defense_result(self) -> MapBattleInfoSequence_AttackInfo_SceneResult

get_defenseResult() overload

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fn set_defense_result( self, value: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>, )

set_defenseResult(crate::app::mapbattleinfosequence::MapBattleInfoSequence_AttackInfo_SceneResult) overload

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fn get_force(self) -> Force_Type

get_force() overload

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fn set_force(self, value: impl Into<Force_Type>)

set_force(crate::app::force::Force_Type) overload

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fn get_atk_string(self) -> Il2CppString

get_atkString() overload

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fn set_atk_string(self, value: impl Into<Il2CppString>)

set_atkString(::unity::Il2CppString) overload

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fn get_self_damage(self) -> i32

get_selfDamage() overload

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fn set_self_damage(self, value: impl Into<i32>)

set_selfDamage(i32) overload

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fn get_receive_first_damage(self) -> i32

get_receiveFirstDamage() overload

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fn set_receive_first_damage(self, value: impl Into<i32>)

set_receiveFirstDamage(i32) overload

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fn get_send_first_damage(self) -> i32

get_sendFirstDamage() overload

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fn set_send_first_damage(self, value: impl Into<i32>)

set_sendFirstDamage(i32) overload

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fn get_is_heal(self) -> bool

get_isHeal() overload

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fn set_is_heal(self, value: impl Into<bool>)

set_isHeal(bool) overload

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fn get_is_chain_atk(self) -> bool

get_isChainAtk() overload

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fn set_is_chain_atk(self, value: impl Into<bool>)

set_isChainAtk(bool) overload

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fn set( self, side_type: impl Into<BattleSide_Type>, dead_side: impl Into<BattleSide_Type>, atk_string: impl Into<Il2CppString>, self_damage: impl Into<i32>, offense_result: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>, defense_result: impl Into<MapBattleInfoSequence_AttackInfo_SceneResult>, force: impl Into<Force_Type>, is_heal: impl Into<bool>, is_chain_atk: impl Into<bool>, ) -> (i32, i32)

Set(crate::app::battleside::BattleSide_Type, crate::app::battleside::BattleSide_Type, ::unity::Il2CppString, i32, *muti32, *muti32, crate::app::mapbattleinfosequence::MapBattleInfoSequence_AttackInfo_SceneResult, crate::app::mapbattleinfosequence::MapBattleInfoSequence_AttackInfo_SceneResult, crate::app::force::Force_Type, bool, bool) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IMapBattleInfoSequence_AttackInfo> IMapBattleInfoSequence_AttackInfoMethods for __T

Available on crate feature app-mapbattleinfosequence only.