pub trait IMapInfoUnit: ISingletonMonoBehaviour_1<MapInfoUnit> {
Show 22 methods
// Provided methods
fn m_scale_curve(self) -> AnimationCurve { ... }
fn set_m_scale_curve(self, value: AnimationCurve) { ... }
fn m_input(self) -> MapInfoUnit_InputState { ... }
fn set_m_input(self, value: MapInfoUnit_InputState) { ... }
fn m_is_open_map_navigation(self) -> bool { ... }
fn set_m_is_open_map_navigation(self, value: bool) { ... }
fn m_is_visible(self) -> bool { ... }
fn set_m_is_visible(self, value: bool) { ... }
fn m_is_suppress(self) -> bool { ... }
fn set_m_is_suppress(self, value: bool) { ... }
fn m_suppress_flag(self) -> MapInfoUnit_SuppressScene { ... }
fn set_m_suppress_flag(self, value: MapInfoUnit_SuppressScene) { ... }
fn m_alpha_change_ratio(self) -> f32 { ... }
fn set_m_alpha_change_ratio(self, value: f32) { ... }
fn m_wait_frame(self) -> i32 { ... }
fn set_m_wait_frame(self, value: i32) { ... }
fn m_count(self) -> i32 { ... }
fn set_m_count(self, value: i32) { ... }
fn m_sprite_atlas(self) -> SpriteAtlas { ... }
fn set_m_sprite_atlas(self, value: SpriteAtlas) { ... }
fn m_sprites(self) -> Array<Sprite> { ... }
fn set_m_sprites(self, value: Array<Sprite>) { ... }
}Provided Methods§
fn m_scale_curve(self) -> AnimationCurve
fn set_m_scale_curve(self, value: AnimationCurve)
fn m_input(self) -> MapInfoUnit_InputState
fn set_m_input(self, value: MapInfoUnit_InputState)
fn m_is_visible(self) -> bool
fn set_m_is_visible(self, value: bool)
fn m_is_suppress(self) -> bool
fn set_m_is_suppress(self, value: bool)
fn m_suppress_flag(self) -> MapInfoUnit_SuppressScene
fn set_m_suppress_flag(self, value: MapInfoUnit_SuppressScene)
fn m_alpha_change_ratio(self) -> f32
fn set_m_alpha_change_ratio(self, value: f32)
fn m_wait_frame(self) -> i32
fn set_m_wait_frame(self, value: i32)
fn m_count(self) -> i32
fn set_m_count(self, value: i32)
fn m_sprite_atlas(self) -> SpriteAtlas
fn set_m_sprite_atlas(self, value: SpriteAtlas)
fn m_sprites(self) -> Array<Sprite>
fn set_m_sprites(self, value: Array<Sprite>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.