pub trait IMapInfoUnitLocatorRoot: IMapInfoBase {
Show 136 methods
// Provided methods
fn m_battle_type(self) -> Image { ... }
fn set_m_battle_type(self, value: Image) { ... }
fn m_phys_atk_title(self) -> Image { ... }
fn set_m_phys_atk_title(self, value: Image) { ... }
fn m_phys_atk_value1(self) -> Image { ... }
fn set_m_phys_atk_value1(self, value: Image) { ... }
fn m_phys_atk_value2(self) -> Image { ... }
fn set_m_phys_atk_value2(self, value: Image) { ... }
fn m_phys_atk_value3(self) -> Image { ... }
fn set_m_phys_atk_value3(self, value: Image) { ... }
fn m_phys_atk_value_empty(self) -> Image { ... }
fn set_m_phys_atk_value_empty(self, value: Image) { ... }
fn m_def_title(self) -> Image { ... }
fn set_m_def_title(self, value: Image) { ... }
fn m_def_value1(self) -> Image { ... }
fn set_m_def_value1(self, value: Image) { ... }
fn m_def_value2(self) -> Image { ... }
fn set_m_def_value2(self, value: Image) { ... }
fn m_def_value3(self) -> Image { ... }
fn set_m_def_value3(self, value: Image) { ... }
fn m_def_value_empty(self) -> Image { ... }
fn set_m_def_value_empty(self, value: Image) { ... }
fn m_mag_atk_title(self) -> Image { ... }
fn set_m_mag_atk_title(self, value: Image) { ... }
fn m_mag_atk_value1(self) -> Image { ... }
fn set_m_mag_atk_value1(self, value: Image) { ... }
fn m_mag_atk_value2(self) -> Image { ... }
fn set_m_mag_atk_value2(self, value: Image) { ... }
fn m_mag_atk_value3(self) -> Image { ... }
fn set_m_mag_atk_value3(self, value: Image) { ... }
fn m_mag_atk_value_empty(self) -> Image { ... }
fn set_m_mag_atk_value_empty(self, value: Image) { ... }
fn m_res_title(self) -> Image { ... }
fn set_m_res_title(self, value: Image) { ... }
fn m_res_value1(self) -> Image { ... }
fn set_m_res_value1(self, value: Image) { ... }
fn m_res_value2(self) -> Image { ... }
fn set_m_res_value2(self, value: Image) { ... }
fn m_res_value3(self) -> Image { ... }
fn set_m_res_value3(self, value: Image) { ... }
fn m_res_value_empty(self) -> Image { ... }
fn set_m_res_value_empty(self, value: Image) { ... }
fn m_hit_title(self) -> Image { ... }
fn set_m_hit_title(self, value: Image) { ... }
fn m_hit_value1(self) -> Image { ... }
fn set_m_hit_value1(self, value: Image) { ... }
fn m_hit_value2(self) -> Image { ... }
fn set_m_hit_value2(self, value: Image) { ... }
fn m_hit_value3(self) -> Image { ... }
fn set_m_hit_value3(self, value: Image) { ... }
fn m_hit_value_empty(self) -> Image { ... }
fn set_m_hit_value_empty(self, value: Image) { ... }
fn m_avo_title(self) -> Image { ... }
fn set_m_avo_title(self, value: Image) { ... }
fn m_avo_value1(self) -> Image { ... }
fn set_m_avo_value1(self, value: Image) { ... }
fn m_avo_value2(self) -> Image { ... }
fn set_m_avo_value2(self, value: Image) { ... }
fn m_avo_value3(self) -> Image { ... }
fn set_m_avo_value3(self, value: Image) { ... }
fn m_avo_value_empty(self) -> Image { ... }
fn set_m_avo_value_empty(self, value: Image) { ... }
fn m_crit_title(self) -> Image { ... }
fn set_m_crit_title(self, value: Image) { ... }
fn m_crit_value1(self) -> Image { ... }
fn set_m_crit_value1(self, value: Image) { ... }
fn m_crit_value2(self) -> Image { ... }
fn set_m_crit_value2(self, value: Image) { ... }
fn m_crit_value3(self) -> Image { ... }
fn set_m_crit_value3(self, value: Image) { ... }
fn m_crit_value_empty(self) -> Image { ... }
fn set_m_crit_value_empty(self, value: Image) { ... }
fn m_crit_avo_title(self) -> Image { ... }
fn set_m_crit_avo_title(self, value: Image) { ... }
fn m_crit_avo_value1(self) -> Image { ... }
fn set_m_crit_avo_value1(self, value: Image) { ... }
fn m_crit_avo_value2(self) -> Image { ... }
fn set_m_crit_avo_value2(self, value: Image) { ... }
fn m_crit_avo_value3(self) -> Image { ... }
fn set_m_crit_avo_value3(self, value: Image) { ... }
fn m_crit_avo_value_empty(self) -> Image { ... }
fn set_m_crit_avo_value_empty(self, value: Image) { ... }
fn m_skill_title(self) -> Image { ... }
fn set_m_skill_title(self, value: Image) { ... }
fn m_skill_value1(self) -> Image { ... }
fn set_m_skill_value1(self, value: Image) { ... }
fn m_skill_value2(self) -> Image { ... }
fn set_m_skill_value2(self, value: Image) { ... }
fn m_skill_value3(self) -> Image { ... }
fn set_m_skill_value3(self, value: Image) { ... }
fn m_skill_value_empty(self) -> Image { ... }
fn set_m_skill_value_empty(self, value: Image) { ... }
fn m_spd_title(self) -> Image { ... }
fn set_m_spd_title(self, value: Image) { ... }
fn m_spd_value1(self) -> Image { ... }
fn set_m_spd_value1(self, value: Image) { ... }
fn m_spd_value2(self) -> Image { ... }
fn set_m_spd_value2(self, value: Image) { ... }
fn m_spd_value3(self) -> Image { ... }
fn set_m_spd_value3(self, value: Image) { ... }
fn m_spd_value_empty(self) -> Image { ... }
fn set_m_spd_value_empty(self, value: Image) { ... }
fn m_move_title(self) -> Image { ... }
fn set_m_move_title(self, value: Image) { ... }
fn m_move_value1(self) -> Image { ... }
fn set_m_move_value1(self, value: Image) { ... }
fn m_move_value2(self) -> Image { ... }
fn set_m_move_value2(self, value: Image) { ... }
fn m_move_value3(self) -> Image { ... }
fn set_m_move_value3(self, value: Image) { ... }
fn m_move_value_empty(self) -> Image { ... }
fn set_m_move_value_empty(self, value: Image) { ... }
fn m_phys_title(self) -> Image { ... }
fn set_m_phys_title(self, value: Image) { ... }
fn m_phys_value1(self) -> Image { ... }
fn set_m_phys_value1(self, value: Image) { ... }
fn m_phys_value2(self) -> Image { ... }
fn set_m_phys_value2(self, value: Image) { ... }
fn m_phys_value3(self) -> Image { ... }
fn set_m_phys_value3(self, value: Image) { ... }
fn m_phys_value_empty(self) -> Image { ... }
fn set_m_phys_value_empty(self, value: Image) { ... }
fn m_locator_root(self) -> GameObject { ... }
fn set_m_locator_root(self, value: GameObject) { ... }
fn m_total_info(self) -> CanvasGroup { ... }
fn set_m_total_info(self, value: CanvasGroup) { ... }
fn m_part_info(self) -> Array<CanvasGroup> { ... }
fn set_m_part_info(self, value: Array<CanvasGroup>) { ... }
fn m_images(self) -> Array<Image> { ... }
fn set_m_images(self, value: Array<Image>) { ... }
fn m_page_alpha(self) -> Array<f32> { ... }
fn set_m_page_alpha(self, value: Array<f32>) { ... }
fn m_is_update(self) -> bool { ... }
fn set_m_is_update(self, value: bool) { ... }
fn m_is_dirty_alpha(self) -> bool { ... }
fn set_m_is_dirty_alpha(self, value: bool) { ... }
}Provided Methods§
fn m_battle_type(self) -> Image
fn set_m_battle_type(self, value: Image)
fn m_phys_atk_title(self) -> Image
fn set_m_phys_atk_title(self, value: Image)
fn m_phys_atk_value1(self) -> Image
fn set_m_phys_atk_value1(self, value: Image)
fn m_phys_atk_value2(self) -> Image
fn set_m_phys_atk_value2(self, value: Image)
fn m_phys_atk_value3(self) -> Image
fn set_m_phys_atk_value3(self, value: Image)
fn m_phys_atk_value_empty(self) -> Image
fn set_m_phys_atk_value_empty(self, value: Image)
fn m_def_title(self) -> Image
fn set_m_def_title(self, value: Image)
fn m_def_value1(self) -> Image
fn set_m_def_value1(self, value: Image)
fn m_def_value2(self) -> Image
fn set_m_def_value2(self, value: Image)
fn m_def_value3(self) -> Image
fn set_m_def_value3(self, value: Image)
fn m_def_value_empty(self) -> Image
fn set_m_def_value_empty(self, value: Image)
fn m_mag_atk_title(self) -> Image
fn set_m_mag_atk_title(self, value: Image)
fn m_mag_atk_value1(self) -> Image
fn set_m_mag_atk_value1(self, value: Image)
fn m_mag_atk_value2(self) -> Image
fn set_m_mag_atk_value2(self, value: Image)
fn m_mag_atk_value3(self) -> Image
fn set_m_mag_atk_value3(self, value: Image)
fn m_mag_atk_value_empty(self) -> Image
fn set_m_mag_atk_value_empty(self, value: Image)
fn m_res_title(self) -> Image
fn set_m_res_title(self, value: Image)
fn m_res_value1(self) -> Image
fn set_m_res_value1(self, value: Image)
fn m_res_value2(self) -> Image
fn set_m_res_value2(self, value: Image)
fn m_res_value3(self) -> Image
fn set_m_res_value3(self, value: Image)
fn m_res_value_empty(self) -> Image
fn set_m_res_value_empty(self, value: Image)
fn m_hit_title(self) -> Image
fn set_m_hit_title(self, value: Image)
fn m_hit_value1(self) -> Image
fn set_m_hit_value1(self, value: Image)
fn m_hit_value2(self) -> Image
fn set_m_hit_value2(self, value: Image)
fn m_hit_value3(self) -> Image
fn set_m_hit_value3(self, value: Image)
fn m_hit_value_empty(self) -> Image
fn set_m_hit_value_empty(self, value: Image)
fn m_avo_title(self) -> Image
fn set_m_avo_title(self, value: Image)
fn m_avo_value1(self) -> Image
fn set_m_avo_value1(self, value: Image)
fn m_avo_value2(self) -> Image
fn set_m_avo_value2(self, value: Image)
fn m_avo_value3(self) -> Image
fn set_m_avo_value3(self, value: Image)
fn m_avo_value_empty(self) -> Image
fn set_m_avo_value_empty(self, value: Image)
fn m_crit_title(self) -> Image
fn set_m_crit_title(self, value: Image)
fn m_crit_value1(self) -> Image
fn set_m_crit_value1(self, value: Image)
fn m_crit_value2(self) -> Image
fn set_m_crit_value2(self, value: Image)
fn m_crit_value3(self) -> Image
fn set_m_crit_value3(self, value: Image)
fn m_crit_value_empty(self) -> Image
fn set_m_crit_value_empty(self, value: Image)
fn m_crit_avo_title(self) -> Image
fn set_m_crit_avo_title(self, value: Image)
fn m_crit_avo_value1(self) -> Image
fn set_m_crit_avo_value1(self, value: Image)
fn m_crit_avo_value2(self) -> Image
fn set_m_crit_avo_value2(self, value: Image)
fn m_crit_avo_value3(self) -> Image
fn set_m_crit_avo_value3(self, value: Image)
fn m_crit_avo_value_empty(self) -> Image
fn set_m_crit_avo_value_empty(self, value: Image)
fn m_skill_title(self) -> Image
fn set_m_skill_title(self, value: Image)
fn m_skill_value1(self) -> Image
fn set_m_skill_value1(self, value: Image)
fn m_skill_value2(self) -> Image
fn set_m_skill_value2(self, value: Image)
fn m_skill_value3(self) -> Image
fn set_m_skill_value3(self, value: Image)
fn m_skill_value_empty(self) -> Image
fn set_m_skill_value_empty(self, value: Image)
fn m_spd_title(self) -> Image
fn set_m_spd_title(self, value: Image)
fn m_spd_value1(self) -> Image
fn set_m_spd_value1(self, value: Image)
fn m_spd_value2(self) -> Image
fn set_m_spd_value2(self, value: Image)
fn m_spd_value3(self) -> Image
fn set_m_spd_value3(self, value: Image)
fn m_spd_value_empty(self) -> Image
fn set_m_spd_value_empty(self, value: Image)
fn m_move_title(self) -> Image
fn set_m_move_title(self, value: Image)
fn m_move_value1(self) -> Image
fn set_m_move_value1(self, value: Image)
fn m_move_value2(self) -> Image
fn set_m_move_value2(self, value: Image)
fn m_move_value3(self) -> Image
fn set_m_move_value3(self, value: Image)
fn m_move_value_empty(self) -> Image
fn set_m_move_value_empty(self, value: Image)
fn m_phys_title(self) -> Image
fn set_m_phys_title(self, value: Image)
fn m_phys_value1(self) -> Image
fn set_m_phys_value1(self, value: Image)
fn m_phys_value2(self) -> Image
fn set_m_phys_value2(self, value: Image)
fn m_phys_value3(self) -> Image
fn set_m_phys_value3(self, value: Image)
fn m_phys_value_empty(self) -> Image
fn set_m_phys_value_empty(self, value: Image)
fn m_locator_root(self) -> GameObject
fn set_m_locator_root(self, value: GameObject)
fn m_total_info(self) -> CanvasGroup
fn set_m_total_info(self, value: CanvasGroup)
fn m_part_info(self) -> Array<CanvasGroup>
fn set_m_part_info(self, value: Array<CanvasGroup>)
fn m_images(self) -> Array<Image>
fn set_m_images(self, value: Array<Image>)
fn m_page_alpha(self) -> Array<f32>
fn set_m_page_alpha(self, value: Array<f32>)
fn m_is_update(self) -> bool
fn set_m_is_update(self, value: bool)
fn m_is_dirty_alpha(self) -> bool
fn set_m_is_dirty_alpha(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.