pub trait IMapObject_RigidListMethods: IMapObject_RigidList {
// Provided methods
fn add(self, objects: impl Into<Array<GameObject>>) { ... }
fn add_2(self, go: impl Into<GameObject>) { ... }
fn set_break(self, enabled: impl Into<bool>) { ... }
fn explosion(self, hit: impl Into<Vector3>, pow: impl Into<f32>) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn add(self, objects: impl Into<Array<GameObject>>)
fn add(self, objects: impl Into<Array<GameObject>>)
Add(::unity::Array<crate::unity_engine::gameobject::GameObject>) overload
Sourcefn add_2(self, go: impl Into<GameObject>)
fn add_2(self, go: impl Into<GameObject>)
Add(crate::unity_engine::gameobject::GameObject) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IMapObject_RigidList> IMapObject_RigidListMethods for __T
Available on crate feature
app-mapobject only.