pub trait IMapSimpleBattle: ISingletonClass_1<MapSimpleBattle> {
// Provided methods
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
fn m_is_valid(self) -> bool { ... }
fn set_m_is_valid(self, value: bool) { ... }
fn m_game_object(self) -> GameObject { ... }
fn set_m_game_object(self, value: GameObject) { ... }
fn m_gauge_controller_left(self) -> CombatGaugeController { ... }
fn set_m_gauge_controller_left(self, value: CombatGaugeController) { ... }
fn m_gauge_controller_right(self) -> CombatGaugeController { ... }
fn set_m_gauge_controller_right(self, value: CombatGaugeController) { ... }
}Provided Methods§
fn m_prefab_handle(self) -> TResourceHandle_1<GameObject>
fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>)
fn m_is_valid(self) -> bool
fn set_m_is_valid(self, value: bool)
fn m_game_object(self) -> GameObject
fn set_m_game_object(self, value: GameObject)
fn m_gauge_controller_left(self) -> CombatGaugeController
fn set_m_gauge_controller_left(self, value: CombatGaugeController)
fn m_gauge_controller_right(self) -> CombatGaugeController
fn set_m_gauge_controller_right(self, value: CombatGaugeController)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.