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IMapSimpleBattle

Trait IMapSimpleBattle 

Source
pub trait IMapSimpleBattle: ISingletonClass_1<MapSimpleBattle> {
    // Provided methods
    fn m_prefab_handle(self) -> TResourceHandle_1<GameObject> { ... }
    fn set_m_prefab_handle(self, value: TResourceHandle_1<GameObject>) { ... }
    fn m_is_valid(self) -> bool { ... }
    fn set_m_is_valid(self, value: bool) { ... }
    fn m_game_object(self) -> GameObject { ... }
    fn set_m_game_object(self, value: GameObject) { ... }
    fn m_gauge_controller_left(self) -> CombatGaugeController { ... }
    fn set_m_gauge_controller_left(self, value: CombatGaugeController) { ... }
    fn m_gauge_controller_right(self) -> CombatGaugeController { ... }
    fn set_m_gauge_controller_right(self, value: CombatGaugeController) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§